Any feedback and commentary is appreciated.
I've been performing some smaller adjustments to guns, attachments - like the blaster actuating module flop I managed to put in there, its gone now, it made no sense to replace a maintenance penalty with an inaccuracy quality. It will be gone in the next version.
Furthermore I have two very similar negative qualities, poor stun setting and weak stun setting - these usually pop up in pistols that have boosted damage from the get go. The poor stun setting adds setback dice to stun attack, but stun damage is the same. Weak stun setting decreases stun damage, but is as easy to hit with as a normal lethal attack. I'm not sure both are needed, but looking at the A&EG description of some of the guns, it seems its warranted. I'd like feedback on these, if they are scaled well, if they are pointless or anything reall.
The Magenitc-pommel attachment, inspired by someone on these boards, need some suggestions on how to be handled.
The Improved Stun Capabilities attachment could probably also benefit from some feedback, alongside the improved stun setting quality.
Feedback on how to handle the Fragile and Durable weapon qualities better would be nice, alongside the High-maintenance quality.
Auto-fire friendly needs some commentary and suggestions for improvement… both in mechanics and a new name.
Limited range has been changed to upgrading difficulty instead of increasing it. I wonder if this should be tiered quality in some way. Some ideas here would be nice.
Quiet and Silent are very much the same really, should these be merged? Same with High-energy consumption and Small Power pack really, they are mainly distinct because during conversion and reading about the different weapons their limited ammo or tendency to run out of ammo where rationalised differently - hence two very alike qualities, should they be made into one for simplicity?
What are your thoughts on the Slow reload quality?
The Reach quality - its dumb I know, but for some reason it was the only thing I came up with when converting the Great Force Pike with reach…
All weapons have been updated and adjusted, like the ones that got inaccurate due to my misreading of blaster actuating module - will in the next version not have this quality, that is unless their weapon description in A&EG or some of the WEG sources states that its inaccurate or similar.
Any of the not already mentioned weapons attachments need adjustment and commentary - perhaps not so acutely as the ones above though.
I'd really, really, really like some comments and feedback on the starship. I know they are not very well balanced as they are now. I need in particular comments on silhouettes, Hull Integrity, Strain Threshold, customisation hardpoints, defences and armour. Of course anything is up for debate, except names and production company
A note on encumbrance: I have not converted tons to enc - the capacity is still in metric tons. If anyone has a good idea of how to convert metric tons to encumbrance, please tell me.