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Limits to timings or numbers of skill cards?

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#1 PaleKing



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Posted 17 October 2012 - 10:42 PM


Not played yet, just been reading through the rules for our first game so this might be an obvious one somewhere. The turn has a specific action step where skill cards can be used, but many of the skill cards have actions that imply usage at any appropriate time rather than in that Action Step. I cant see anywhere that mentions whether skill cards can be used at any time, or in any specific quantity. Are there any limits to timing or numbers of people playing skill cards?


#2 AMLopes



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Posted 18 October 2012 - 03:06 AM


On Action Fase each player can play a skill card only in your turn, and only one skill card.Rerremember: on action fase you can: Use a locatio skill, play a skill card (one), be a cylon, or, if a almirant, play a nuke, or, if you are a presidente, play a corum card. If you are a pilot and stay in space, you can attack or move your víper. The skill cards what have a word ACTION are legal to play in action fases. All other skil cards can only be play in "skill tests". In skills tests all players can play any number of skill cards to try pass a skill test.

Excuse my poor english, ok?

Good Luck.

#3 PaleKing



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Posted 18 October 2012 - 03:19 AM

 That's great, thank you for the help.

#4 Mephisto666



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Posted 18 October 2012 - 07:12 AM

That answer is correct, let me add…  If it does not say "ACTION:" (which means you have to have/use an action to do it, on your turn, when executive ordered, using Apollos "Alert" ability), it will say when you can use it. 

For example, "Play before a skill check…"   This does NOT require an ACTION or that it be your turn, you can just play it if you meet the conditions. These cards let players draw card, let certain colors count, etc. 

And of course, the cards are used by color/type and point value in a skill check.

If you can't get someone to "teach" you the game (someone local, a convention, store, etc), then you can dive head long into and just go step by step, using the book as a guide.  Get a couple people to play a sample game and just get through 2 set of player turns and quit - not to win or lose, just to see the mechanics.  Then maybe play a real game with NO CYLONS, you may even lose like that!  By then, you will have a good idea.

Searching this forum is great for questions, read the FAQ on this Fantasy Flight webbpage, also use:


it is great for those odd questions that come up, and if you read it you will "learn" how to answer others.

Good Luck!

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