?I just picked up the game today, am playing solo, and have a few questions:
If an enemy survives my attack, at the end of the Combat phase, then do I go ahead and move to the Refresh Phase, then go back to phase 1? If so, then the enemy is still considered engaged for the new turn, and his threat level does not count against my willpower, correct? I guess I'm still just a little unclear on how enemies who survived are dealt with following the combat phase. Any clarification here would be great.
What happens to the resource tokens in a hero's pool if he leaves play for any reason?
Because I am playing solo I am using only one deck. Would I be better off with 2?
Should I take the rulebook's advice and not use shadow cards since I'm brand new to the game? I kinda want to, but did my butt kicked on my first run through - then again, I kinda sorta was still figuring it out and didn't know quite what the hell I was doing
Thanks for any feedback!
Hi, and welcome to the game! I'll try to answer your questions.
1) Enemies remain engaged with you unless destroyed or moved by some card effect (like A Light In the Dark). They're going to attack you every round until you deal with them!
2) Enemies that are engaged with players do not count their threat toward the total threat in the staging area, so ignore them during your calculations in the quest phase.
3) If a hero leaves play, their resources are gone. Even if you revive the hero (immediately or later, via "Landroval" or "Fortune or Fate")!
4) A lot of solo players play "2-handed." There's a thread right now on the main forum about it (here). Some quests are harder with 2 "players," while many are easier. In the Core set, all of the quests are easier with 2 players, in my opinion. I think "Flight from Moria" in the Khazad-dum expansion is a good example of a quest that may be a little easier with fewer players (or fewer hands).
5) I never played without shadow effects… try it if you're having a hard time winning. It will make combat more predictable and easier to plan for, but won't help you out in the quest phase, which is where you need to win in order to make progress toward your ultimate goal.
6) If an enemy has a threat cost that is higher than the number on your threat tracker, that enemy will not engage you during the encounter phase. They'll just remain in the staging area. Each player is allowed one optional engagement in the encounter phase, so you could still choose to engage that 44 enemy even if your threat is 29.