My players have reached the Blind tesserect and, to make a long story short, they do not want to activte the Iron daughter. Given the players roleplay choices, past behavior and their understanding of the blind tesserect, I feel that this is a valid choice on their part and I am reluctant to force them along the scripted path.
So as an alternative, I was considering the option of letting the players escape the room. They have an antimatter bomb, which they are willing to use to blow their way out.
This brings me to the question, if the room of the iron daughter is a creation of Haarlock, what does the blind tesserect actually look like? I am thinking that it could be some type of eerie open plain, were the players can see various visions of the past and future.
Each player would have a vision, seeing the various events they would have seen in the portals, but not participating in them.
I would think about assigning 1d10 insanity points because of the mind bending reality of the place.
Finally, they see a portal manifest, 'calling' them away. This portal would be created by the dusk hag and bring the players to Dusk.
I am inclined to have the players burn a fate point here as this is effectively a rescue from death by insanity.
From dusk, the players could continue as normal, but now, Haarlock will not return as the door has not been opened.
Does this sound feasibile? Has anyone else encountered this problem and what did they do?