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What's the Least Awkward sub-100 point level to play at for the rebels?


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#1 ShadowJak

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Posted 15 October 2012 - 04:44 PM

I play Imperial and want to be able to play shorter, yet still competitive games against Rebels. What point levels do you find fun to play at? Making lists with Imps isn't a problem because I can just throw in different TIEs to fill in anything. Conversely, making lists with the rebels is harder because they don't have as many options and their ships are bigger so they end up taking crappy upgrades to fill in their teams.



#2 qwertyuiop

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Posted 15 October 2012 - 05:26 PM

 60 points feels pretty good to me, though 65 gets you 3 ships you can be comfortable with.

60 lets you mess around with some fun two pilot combos.



#3 voidstate

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Posted 15 October 2012 - 11:17 PM

I like 60/65/70 for the rebels. Or 35 points for very small games.


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#4 DrUnK3n_PaNdA

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Posted 15 October 2012 - 11:23 PM

I find most Rebel craft average out at about 25 points. So 50 points if you want 2 ships, 75 if you want 3 and so on. This gives the rebels some room to play with named pilots, and interesting unit configurations.



#5 magadizer

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Posted 16 October 2012 - 01:55 AM

 I've been playing 60 or 65 point games to intentionally keep them smaller because when there are too many ships on the table my kids get a bit slow. It becomes less of a dogfighting simulation and more of a snail race simulation.

I think 50 is too limiting but would force you to make really tough choices as a Rebel. Only 1 named pilot for sure at the max for example.


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#6 Hrathen

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Posted 16 October 2012 - 04:03 AM

50 point games, is fine for 2 rebel ships. 

One thing I do to keep my game shorter is to play until one player has destroyed 50% of his opponents points.  Then I finish out the turn so it is possible to have ties.  I really enjoy the 50% destroyed win condition.  I find it more realistic (not that realism is a great concern in star wars).  And it makes the games go faster.


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#7 Duraham

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Posted 16 October 2012 - 04:13 AM

ShadowJak said:

I play Imperial and want to be able to play shorter, yet still competitive games against Rebels. What point levels do you find fun to play at? Making lists with Imps isn't a problem because I can just throw in different TIEs to fill in anything. Conversely, making lists with the rebels is harder because they don't have as many options and their ships are bigger so they end up taking crappy upgrades to fill in their teams.

 

instead of points, me and my friends agree on rebels = 2 ships, imperials = 4 TIEs, 1 TIEadv = 2 TIEs., then you may throw in anything else you want

 

if you want shorter games, try either smaller gameplay areas (eg. 1.5x1.5, so you are already within engaging range on the 1st turn), or reduced hp (2 for TIEs, 2hp 1shield for Xwing/TIEadv, 3hp 2shield for Ywing)



#8 KarmikazeKidd

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Posted 16 October 2012 - 04:18 AM

 60 works well, but I think 55 probably works best. 50 pretty much eliminates the possibility of Wedge or Luke, unless you want to run without any upgrades. 55 gives you a little extra room to work with, while still guaranteeing you won't be outgunned more than 2-1. At 60 5 Academy Pilots can still be daunting just through sheer numbers.



#9 DavicusPrime

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Posted 16 October 2012 - 07:37 AM

My kids and I have had a lot of fun with everything from 60 to 100 point games.

You want the point limit to allow at least 2 Rebel ships for it to be fun for the Reb player.  You can get away with a 50pt game which would let the player run two ships with cheap pilots and upgrades or one named ship and one generic with no upgrades.  At 60 pts, you allow the player enough points to be able to play around with his options.  Which means more variety in what you'll face from game to game which makes it more fun for everyone.

With TIE's being so cheap points wise, You can make interesting lists all the way down into the 30's, but the 60pt level lets you go mini-swarm with 5 cheap TIE's or TIE Adv. w/ a pair of escorts or something in between.

We've been able to complete 60pt games in 60-75min and that includes list building and set-up.

-DavicusPrime



#10 ShadowJak

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Posted 16 October 2012 - 07:45 AM

Duraham said:

ShadowJak said:

 

I play Imperial and want to be able to play shorter, yet still competitive games against Rebels. What point levels do you find fun to play at? Making lists with Imps isn't a problem because I can just throw in different TIEs to fill in anything. Conversely, making lists with the rebels is harder because they don't have as many options and their ships are bigger so they end up taking crappy upgrades to fill in their teams.

 

 

 

instead of points, me and my friends agree on rebels = 2 ships, imperials = 4 TIEs, 1 TIEadv = 2 TIEs., then you may throw in anything else you want

 

if you want shorter games, try either smaller gameplay areas (eg. 1.5x1.5, so you are already within engaging range on the 1st turn), or reduced hp (2 for TIEs, 2hp 1shield for Xwing/TIEadv, 3hp 2shield for Ywing)

No. We aren't afraid of doing simple math and squad building would be ridiculously limited because the best teams are obvious using that system.



#11 Ryan the Lion

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Posted 16 October 2012 - 07:53 AM

For a while, I was meeting a friend during lunch breaks to play "Lunch Wing".  We played 30pts which generally meant 1 ship for the rebels and 1-2 ships for the Imperials.  It was fun and fast - under 15 minutes per game.






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