I just played this game as a keeper for the first time this weekend. I just have a couple questions, so that I am understanding things correctly.
1. If a player moves twice, then uses his action (run) to move a third time, he may try to move into a room with a locked door. Upon successfully opening the lock, he then CAN NOT explore the room on his turn correct?
2. Combat cards. If an investigator has a blunt melee weapon, pulling combat cards until "melee" or "blunt melee" come up will allow the attack to proceed, but not a "sharp melee" and vice versa correct?
3. If the keeper plays the "panic" trauma card, which allows the keeper to move a character 3 spaces and the investigator moved has a broken leg, which states if you move more than one space on "your" turn, then that investigator would NOT take damage, correct?