So, while I think it would be extremely easy to come up with campaign ideas for the types of Star Wars campaigns that take center stage in the movies and in past iterations of the RPG, I think Edge of the Empire sorta takes the "Wars" out of Star Wars. Yes, there's certainly fighting, but I think we can all agree that it is not the PRIMARY goal of the game to deal with the Rebellion, the Clone Wars, The Vong Invasion, the Sith Wars, the Old Republic Cold Wars and so on. That's not what you're meant to do.
It seems to me that this game wants you to play those poor sods you see face down in their Blue Milk during the Cantina Scene in A New Hope. The dredges and the dregs. The guys who live to scrape by - who become successful because they lower their expectations, or they make marks and take scores. Kinda like the movie "******" or it's equally clever (if packed with almost impenetrable Brit-Slang) predecessor "Lock Stock and Two Smoking Barrels".
Trying to think up a campaign (or even singular adventures) for those guys is a bit harder than I thought. It takes a special group to actually WANT to play the hard knocked and hard done by.
So, I was thinking maybe we could give each other a hand. I did have one idea I thought might work, so lemme start:
This one doesn't have a working title yet, but it's set a little closer to Episode III than Episode IV. Shortly after Palpatine's takeover, the Imperial armed forces have established themselves and either absorbed or swept away much of the Old Republic's military. Though many still use old Clone Wars tech, that's rapidly changing. One young archaeologist - the progeny of an important Imperial Moff - can clearly see that under this New Order, s/he's gonna have a helluva time financing digs into old, forgotten places on the fringes of the Galaxy. Being young, she is also rather ambitious and decides that the best way to get sponsored (without having to go to the Corporate Sector, where sponsorship is directly tied to how much profit a find can garner) is to convince the Emperor himself that there are powerful treasures just beyond the reach of his Order - treasures that haven't been discovered yet, but lie waiting for those bold enough to claim them. Using his or her parental influence, she manages to wrangle an audience with the Emperor (in reality of course, the Emperor sets this all up for his own amusement and to see if s/he can make her case) and puts it bluntly to his Majesty "We need to recover these ancient artifacts, as an example of Imperial Might, as a means to power and most importantly - to keep these treasures out of the hands of our enemies." The Emperor is rather impressed by his or her zeal and gives he or she a commission in the Imperial Fleet as a Commander. He gives her a small (for the Imperial Navy) prototype ship and a complement of equipment and personnel. He gives her free reign to explore and produce results - much like Grand Admiral Thrawn but with a less combative mandate (and s/he doesn't have to worry about getting murdered by Vader unless s/he gets out of the galaxy as Thrawn did).
But, as an archaeologist, this rising Imperial darling had a teacher. One who kept in contact with him or her right up until s/he joined up with Palpatine. Now his or her Professor is appalled by what they realize will be a horrible thing for the galaxy. But what can the Prof do? The Prof has no political clout, no true influence. All the Prof has is information and a good chunk of an old family fortune. But the Prof alights on an idea. One of the Prof's older students - a promising archaeologist in their own right before a family tragedy put them on the skids (or maybe the Empire? Or something to do with the Clone Wars?). At the time, terrible words were exchanged between Prof and student causing a rift, but now, this former student may be the Galaxy's only hope to keep priceless treasures (some of which are very powerful) from the hands of the Empire. That student will have to do whatever it takes, find the treasures first, steal them, swindle them and ****** them. But that student is gonna need a ship….and some help from a motley bunch of unlikely and unorthodox treasure hunters….
So, yeah, that's my idea. I welcome thoughts about it and really urge you to put up your own! No idea is dumb! No adventure is too trivial! Stick-em up here and let us look at-em!