Ryan the Lion said:
I can't help but think that 5 Gold Squadron Y-Wing pilots with no ion cannons would still be a bucket of hull points and shields to deal with. I'd be tempted to try it just to see if they could win via attrition.
I don't think it would matter much. With 2 attack and 1 agility vs. 2 attack and 3 agility (and optional evade tokens) I think the odds are still solidly against the Y-wing. Especially once you factor in their pathetic maneuverability.
As long as the TIE Fighters can use Evades properly without wasting too many actions in a 5 (60pt) vs. 5 (100pt) match up, they can win. Also, they need to try to stay at Range 2-3 because the Ys having 3 attack dice instead of 2 gets dangerous.
Even with the 3 attack dice at range 1, the tie fighter still has 3 evades which is fine. The difference is, at range 1 the ties are getting the same 3 attack, but the y-wings still only have that terrible 1 defense. Even with focus the still only have the potential for 1 evade, so the ties would just eat them up, even at range 1.
That's not true at all. None of what you just said is based on any actual data; it looks plausible on the surface but can be shown to be false.
Then do so. Perhaps he didn't take time out of his day to sit and calculate, record, and present you with data. But logic is still logic, and the premise is sound.
I wrote this spreadsheet so I could read it easily. It might seem a bit obtuse to everyone else. For that, I apologize.
The top set of boxes are at range 2, the middle at range 1, and the bottom at range 3.
Column A shows what happens when a TIE attacks a Y. DMG/Rnd is the average damage per round and "# Rounds" is the number of rounds it'd take on average for a TIE to kill a Y. This is assuming Equal pilot skills, but I'll get to that later.
Column B is the same except it is a Y-Wing attacking a TIE.
B-A Rnds is the B's "# Rounds" column less A's "# Rounds" column. Being a positive number means that it will take B (in this case a Y-Wing) that many more rounds to kill A (in this case a TIE). Being a positive number is good for ship A (the TIE). To compensate for the difference in pilot skill, you can just mentally subtract 1 from the value in the "B-A Rnds" cell.
You will notice the results tend to be better for the TIE at ranges 2 to 3.
Also, you will notice that the Y has the advantage in most cases. However, where the Y doesn't have the advantage is when the TIE uses an evade action (especially at ranges 2 to 3). Fortunately for the TIE, the TIE can choose to evade every time if it chooses.
Yes, I know my analysis is still a bit facile because it doesn't take into account the effects of crits, differences in movement dials, or action bars (it should be noted that Target Locks have the same offensive power as Focusing), but in general, TIEs can fly circles around Y-Wings. That's why I say that 60pts of TIEs can win against 100pts of Gray Ys. Also, being at range 2 to 3 is usually better than being range 1
It wouldn't be a blow out and after looking at the data more (and playing the game more), the Ys may even have an advantage, but it is still kind of sad that 60pts in TIEs has a pretty good chance of winning.
EDIT: It may be best to open the image in its own window to see it properly.