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Favorite Starship Hull


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#1 Arnstinium

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Posted 12 October 2012 - 07:07 AM

 Hello.  I really like all of the hull options that the Rogue Trader books offer to the players.  If anyone posts here, please tell me what your favorite starship hull is.  I personally like the Universe Class Mass Conveyor, mainly because it's large ship capable of housing the population of a small town indefinitely, cheap in ship points, and just really suits the Rogue Trader persona.  So once again, I'd like to know what starship hulls in the Rogue Trader RPG you guys like.  Thanks, and have a nice day.


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#2 Darth Fanboy

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Posted 12 October 2012 - 11:34 AM

 the Orion Star Clipper's a very nice little ship.  Add the right mix of specialist components and you have either an ultra-classy luxury transport or the best smuggler ship points can buy.  Put in some more generalist gear and it's an excellent ship for anything that doesn't involve actual fighting.

The Secutor Monitor-Cruiser makes for a fine bruiser of a ship, though the Lathe is a better option if you don't want to go for a full scale combatant.  

As for the big stuff, there's a certain something to the Repulsive.  Admittedly, quite a lot of that something is space to burn and both prow and dorsal weapons slots



#3 HappyDaze

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Posted 12 October 2012 - 12:58 PM

I'm a fan of the Turbulent Heavy Frigate for a well-rounded jack-of-all-trades ship that is well suited to independent action.


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#4 Nameless2all

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Posted 12 October 2012 - 04:42 PM

Oddly enough, my favorites are the Cobra Destroyer and the Orion Star Clipper.  I always envisioned myself finally playing a RT and getting either two Cobra Destroyers at character creation, or one Cobra and one Orion.  And yes, one Cobra would be armed with Torpedoes. 


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#5 Lengytam

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Posted 12 October 2012 - 11:52 PM

I'm the GM of our RT campaign, so I can't test these beauties directly, but I build some ship for myself to try the ship building rules, and I used my favourite hulls on them:

"Galactic Leyline"-Orion class star clipper: I like this fast, elegant grasshopper, mainly because of it's "fast smuggler"-style build, and the fact that you can use it's Keel weapon slot to shoot disruption shells on your enemy, while he's trying to catch your tail.

"Jim Dandy"-Hazeroth class privateer: This hull has the most attractive shape if you ask me, and that's the reason it is my choice if I'll create a swashbuckling Rogue Trader. Not to mention it has a Prow weapon slot, so I can bomb the cr@p out of my enemy with torpedoes, if that's what I want.

"Dullahan"-Secutor class light cruiser: This class represent the Galaxy class from Star Trek to me: double-layered shields, plenty of space for any kind of components you want, and a lot of weapon slots to build any kind of combination suits my needs. (Broadsides + Lance on the dorsal rules)
Besides that it's not a big monstrosity like most of the cruisers. I build the Dullahan mainly for exploration, so it looks much more like the Enterprise-D.

My players chose the Turbulent, for the same reason what HappyDaze said.



#6 venkelos

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Posted 17 October 2012 - 04:36 AM

Without a doubt, it's the Oberon-Class Batttleship… um, you mean I can't pick that one? Well darn, I really like it, and it fit well, so far, as the likely hull that the Emperor's Deliverance will use, if I ever run that game.

But in all seriousness, I am a fan of the carrier-variety ships. That means the Exorcist GC, the Mars BC, and the Dictator Cruiser. Of the three, the Mars-Class probably wins, as it's the "middleweight" of these bigger ships, with the same cost of the Exorcist. It also has the prow mount, for several other weapons I might like. I understand that, to some extent, fighters/attack craft are not very important to the game, and much of their use is narrative, rather than dealing with individual squadrons, with numerous casualties can be written off as "resource loss", rather than TPK (and I wonder why the Flight Marshall ACR got made, when Fighters don't do much), but I am always going to be a fan of fighters, and their carrier craft. In Star Wars, my two favorite character themes are Jedi and Ace Pilot. I find that, unless the game focuses on space combat, I don't get to use the latter, and if it does, everyone else is one, too, but whatever. This game seems to downplay fighters as something to play, and it works more like a Turret rating, but I have always been a fan of the one-man ship, doing world-changing things, and so a ship with fighters is cool, to me.



#7 Darth Fanboy

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Posted 17 October 2012 - 07:18 AM

Nah, the Oberon's a mug's choice.  Go for the Emperor if you want a carrier battleship.  The secondary power boosters aren't worth it for the space you give up, and you save ship points on the fleet carrier bridge since it's included.

 

No, wait, the other thing…



#8 venkelos

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Posted 17 October 2012 - 01:15 PM

Darth Fanboy said:

Nah, the Oberon's a mug's choice.  Go for the Emperor if you want a carrier battleship.  The secondary power boosters aren't worth it for the space you give up, and you save ship points on the fleet carrier bridge since it's included.

 

No, wait, the other thing…

Not immediately sure why I picked the Oberon over the Emperor, since the only big difference is lances vs more fighters, but while either would have fit the bill, I guess The Emperor's Deliverance is an Oberon-Class Battleship. Part of it might have been that the ship carries a secret, potentially heretical weapon, and the Oberon's comparable independence from escorts means fewer witnesses to its use.



#9 Gavinfoxx

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Posted 17 October 2012 - 04:09 PM

The Carrack, the Orion, and the Exchequer.  All 25-point (well, deriving the stats of the Exchequer, it's halfway between the two, and should probably be 25-points…) merchant ships.  Even homebrewed a 'less awesome than the customized Exchequer, of which there are only supposed to be, like, 2 of those' that sits between the Carrack and Orion and is supposed to be a slightly better in general than a Vagabond (Cause, ew. Vagabond).

 

Swiftwind Merchant Trader

Type: Transport

Dimensions: 2.5km long, .5 km abeam approx.
Crew: 21,000 crew approx.

Speed: 6 Manoeuvrability: +15 Detection: +10
Armour: 1 Hull Integrity: 38
Turret Rating: 1 Space: 38
Weapon Capacity: Dorsal 1, Keel 1
Cargo Hauler (1)

 

 

But ultimately… there is a LOT of room for homebrew ships!  The Heavy Frigate range, especially, could use some more love.



#10 Alasseo

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Posted 18 October 2012 - 10:57 AM

 When it comes to transports and all-round ships, the Orion and the Conquest/Carrack, purely as a function of versatility (although the Goliath and Universe are damn fun from a capacity point of view). For warships- the Cobra Destroyer is probably my favourite escort, the Dauntless and Endeavour* make for excellent mid-to-heavy-range combatants, and my all time favourites are the Dictator (and its bigger brother, the Jovian class battlecruiser) and the Exorcist Grand Cruiser (although it lacks any for'ard firing batteries).

What can I say- I like stand-off ordnance warfare. Everything on that list can carry either torpedoes or small craft (and the Dictator carries both). While there are some other really tasty tricks you can pull (particularly in the Frigate and Battlecruiser ranges), I'm waiting for someone to work up something like a Galaxy before I get excited about something new…

 

*particularly when you fit a set of Mars or Fortis torpedo tubes to the open prow slot… mmmm… 8 tube salvoes….


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#11 Arnstinium

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Posted 19 October 2012 - 07:06 AM

 Yeah, the Repulsive-class is my favorite type of Grand Cruiser.  They're a beauty to look at, and can be very versatile.


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#12 Cryhavok

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Posted 11 November 2012 - 04:41 AM

The orion star clipper is my favorite. I go crazy with it though, and arm it to the teeth: plasma accelerated torpedoe tubes, hold landing bay, minelayer bay, and a lance of some sort.



#13 HappyDaze

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Posted 11 November 2012 - 01:00 PM

Cryhavok said:

The orion star clipper is my favorite. I go crazy with it though, and arm it to the teeth: plasma accelerated torpedoe tubes, hold landing bay, minelayer bay, and a lance of some sort.

I'm not sure how you'd put either torpedo tubes or a lance on it, much less both, considering that hull lacks a prow mount.


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#14 susanbrindle

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Posted 12 November 2012 - 12:20 AM

In our current game, we rolled high for SP and low for PF, so we've got a pretty nice Dictator rolling around. I'm a big fan of strike craft, and it's nice not running out of space during ship creation. Leaves you room to want more.



#15 Alasseo

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Posted 12 November 2012 - 10:25 PM

HappyDaze said:

Cryhavok said:

 

The orion star clipper is my favorite. I go crazy with it though, and arm it to the teeth: plasma accelerated torpedoe tubes, hold landing bay, minelayer bay, and a lance of some sort.

 

 

I'm not sure how you'd put either torpedo tubes or a lance on it, much less both, considering that hull lacks a prow mount.

Torpedoes can be fitted to a keel mount. And I think you can mount the hybrid lance on the dorsal, but otherwise, you're right, no lances for the Orion, by RAW.


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#16 HappyDaze

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Posted 13 November 2012 - 04:13 AM

Alasseo said:

HappyDaze said:

 

Cryhavok said:

 

The orion star clipper is my favorite. I go crazy with it though, and arm it to the teeth: plasma accelerated torpedoe tubes, hold landing bay, minelayer bay, and a lance of some sort.

 

 

I'm not sure how you'd put either torpedo tubes or a lance on it, much less both, considering that hull lacks a prow mount.

 

 

Torpedoes can be fitted to a keel mount. And I think you can mount the hybrid lance on the dorsal, but otherwise, you're right, no lances for the Orion, by RAW.

I hadn't noticed that bit about torps in keel mounts. Never really came up since so few ships have them, but you're right. As for the Las-burners, while they follow the rules for lances, they're a rather craptacular weapon all around.


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#17 Cryhavok

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Posted 13 November 2012 - 11:14 AM

I missed where it said transports could only put them in prow slots. Just found it, and fixed my apparent reading failure. Will be replacing it with a macro cannon of some sort. Thanks for catching it guys.



#18 Arnstinium

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Posted 24 November 2012 - 06:28 AM

 I'm also a fan of the Iconoclast Destroyer.  It gives you a bonus on repair attempts, and is a good compliment to a larger ship.


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#19 Kasatka

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Posted 19 December 2012 - 04:41 AM

For fast travel with small cargos, such as smuggling or passenger transport the Orion is just fantastic.

For scouting and light combat duties i cannot ovverate how effective a Tempest class frigate with extra armour is. Considering that with 20 points of armour it is now tougher than ships in the two classes above it (heavy frigate and light cruiser), still very fast compared to the bigger ships that can outlast it in combat and yet with a pair of Turbo-Pyros Melta macrocannon in the dorsal mounts it can melt anything that can keep up with it and out to a fairly good range too.

We used such a ship to startlingly potent effect in our campaign, only retiring it for a Defiant light cruiser after it had taken a mauling when fighting off a trio of lance equipped system ships… it still won but as we discovered lances were the only real weakness to it in combat.


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#20 Kasatka

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Posted 19 December 2012 - 05:37 AM

For fast travel with small cargos, such as smuggling or passenger transport the Orion is just fantastic.

For scouting and light combat duties i cannot ovverate how effective a Tempest class frigate with extra armour is. Considering that with 20 points of armour it is now tougher than ships in the two classes above it (heavy frigate and light cruiser), still very fast compared to the bigger ships that can outlast it in combat and yet with a pair of Turbo-Pyros Melta macrocannon in the dorsal mounts it can melt anything that can keep up with it and out to a fairly good range too.

We used such a ship to startlingly potent effect in our campaign, only retiring it for a Defiant light cruiser after it had taken a mauling when fighting off a trio of lance equipped system ships… it still won but as we discovered lances were the only real weakness to it in combat.

For heavy combat vessels id probably have to pick the Repulsive Grand Cruiser - its so ancient and behemothal and yet also somehow sleek and deadly. Prow torpedo/nova cannon, dorsal lance batteries and a pair of macrocannon/lance/hangars on on each braodside give you a whither array of firepower. The spacious hull allows for plenty of ancillary components such as cargo bays, crew quarters, barracks, munitorums, medicae decks, minelayer gear etc.

Overall my favourite is probably the Repulsive - it scares off a lot of would be attackers but with the right setup can hold its own against multiple smaller ships and go toe to toe with all but the biggest ships, namely battleships as they can match its firepower and outlast it.


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