Ok. Lastnight i went through the 40K lexicanum online and looked up everything that is or was squat..found some interesting info i didnt know and now im curious to see what my fellow players and GMs think about what i found and what im considering.
I found 2 weapons that in particular i think would definitely add some interesting potentials for RT ship-ship combat/components.
Specifically im talking about the Conversion Beamer and the Distortion cannon ( or simply D cannon ) . I believe the D cannon is still in use with the Eldar since it was their tech the squats traded for and learned to create before the Imperium made a reappearance to the squats. But RT doesnt have stats for it for ship weapons as far as i know soo….lol
Ill list the specifics of the weapons as far as what the man portable versions do and relative size etc…and then what im looking to do is to upscale them to ship sized..just need to get a broader feel for how BIG they should be as well as the powerdraw they would have for that size ( hence my comment and question here to the rest of you )
First the Conversion beamer
A conversion beam projector, often called a "conversion beamer" or simply a "beamer", is a form of heavy weapon.
The conversion beamer fires a high intensity energy beam, which transforms matter into pure energy. A heavily armoured target or dense material will be rent apart as its matter explodes. The more dense the material of the target, the more energy that is converted, making conversion beamers particularly good against heavily armoured troops, vehicles and buildings. The intensity of the beam increases as it extends further from the weapon, becoming increasingly dangerous, until it reaches the focal point where the beam is so intense that the energy has to be released in a violent explosion.
Smaller versions were once known to be occasionally carried by Terminator Marines for cutting through bulkheads when exploring Space Hulks, but this practice is no longer prevalent[Needs Citation].
An unfortunate downside to conversion beamers is that they are incredibly large and heavy (as they require a number of massive capacitors that line the projection tube) and must remain absolutely motionless when operated, or the intensity of the beam will be negated, rendering the shot useless. Because of this, conversion beamers are usually fitted to self-propelled, wheeled carriages or anti-gravity platforms (the operators will often remain at a safe distance using some form of remote control). Users of the somewhat smaller hand-held versions are forced to wear boots with special claws to provide more stable purchase. Another problem with the conversion beamer is the length of time they need build up the energy that is released in the beam. Although it is only a second or so, it is easily long enough for potential targets to have moved or escape the field of fire.
Heavy Conversion BeamerA more powerful version of the "regular" beamer is sometimes found on Contemptor Pattern Dreadnoughts1, Decimator Daemon Engine2 and Deimos pattern Predator Executioner.
Now the Distortion Cannon ( or D cannon )
The Distortion Cannon or D-Cannon is a vortex weapon and the most dangerous of all Eldar weapons. Using the same technology which allows ships to enter the nightmare realm of the Warp, the D-Cannon causes an area of the material universe to momentarily collapse in on itself, essentially creating a miniature warp hole. If the target is lucky then violent, complex gravitational forces will merely tear it to pieces, guaranteeing almost certain death to living creatures or total wreckage to vehicles. If not, the target is sucked completely into warp space.
Even those outside the affected area can suffer from adverse consequences as the distortion of reality itself causes people and object to be spatially displaced, potentially causing further damage. The only disadvantage of the D-Cannon is that by Eldar standards it is a short-ranged and inaccurate weapon. To an extent the D-Cannon's unpredictability is to be expected, especially for a weapon which makes mockery of the laws of the universe.
The size of the warp hole created depends on the size of the D-Cannon, with larger weapons requiring more power and larger chassis to mount them. The largest D-Cannons are those mounted on Eldar Cobras and Phantom Titans, and even Void Shields are useless in defending against them. These terrifying weapons are capable of swallowing multiple battle tanks in one hit, and the shockwave that results from their sudden closure can knock over other armoured vehicles lucky enough to avoid being dragged into hell.
Efforts by the Adeptus Mechanicus to study and replicate this technology have ended in gruesome failure, particularly in 755299.M40 when unsanctioned work resulted in the Contagion of Eridanus and the deployment of a Grey Knight strike force to halt the daemonic intrusion. Since that incident draconian measures have been enforced upon the Adeptus Mechanicus for dabbling in heretical xeno technology, and those who ignore these restrictions can expect a visit from the Inquisition.
What i was considering for the Conversion beamer was to the general tune of the following
NAME ALLOWED HULL TYPE SPACE POWER SP STRENGTH DAMAGE CRIT RANGE
Conversion Beam Cannon ALL 10 8 +3 1 SPECIAL* 2 9
Conversion Beam Array Cruiser and above 20 20 +6 3 SPECIAL* 2 9
SPECIAL LIMITATIONS: MUST BE PROW MOUNTED ONLY!
SPECIAL DAMAGE: Treated like a Lance for effects against armour but increases in damage for each VU inbetween the target and the firing ship as follows ( Base damage of 1d10+1. For EACH additional VU the beam travels it gains +1 to damage until it reaches maximum range at which point it will deal 2d10 damage in a violent explosion with the same size as a nova cannon blast ( This weapon is NOT compatable with Turbo systems )
Distortion Cannon Cruiser and above 24 24 +10 1 SPECIAL* 1 9
SPECIAL LIMITATIONS: MUST BE PROW MOUNTED ONLY!
SPECIAL DAMAGE: IGNORES Void shields and armour! Damage is twofold (1) The target ship hit suffers 5d10 hull damage and if a critical is rolled the ship is also immediately sucked into the warp via a warphole ( hope you have emergency gellar fields and some hull integrity left..lol ) (2) the spatial distortion wave from the warphole effects is treated the same as a nova cannon blast zone for size…ALL ships caught within that blast zone will find themselves pushed 1VU out from the center in addition to taking 1d10 hull damage ( ignoring void shields and armour ) due to the violent and sudden effects in the blast radius Also due to the nature of the effects all ships caught in the blast wake must make piloting checks with failure indicating the ship has taken a critical hit somewhere as result of the sudden "shove" ( check for crit location as normal )
NOTE: This weapon can only fire once every 3 rounds due to charge time needed and cooldown. This weapons is NOT Turbo capable!
Well what do you think so far…im not wanting the D cannon mounted on smaller ships…that would be too evil..lol…and i was considering a possible Heavy version of the Conversion beamers meant for battleships ( much like they have already for battlefleet gothic in the rules listings ) that do a bit more damage and longer range etc..but also much larger and power hungry..lol