On this note, I've been finding a new appreciation for Security Subcontract. I find that I need to run two kinds of ICE; the cheap, early game kind that stops the runner until he gets his rig up (Wall of ICE, Wall of Static, etc) and then REAL ICE, that actually poses a genuine obstacle for the runner, despite his rig.
This second kind of ICE is obviously more expensive, but being able to pull your money back out of the cheap ICE makes playing the big stuff far less painful. That's what I'd been going for when I included it, and it's performed reasonably.
What I had not expected, though, was the number of "fringe" uses. Getting 4c for ICE targeted by Femme Fatale, for example, is just good value. Trashing ICE infected by Parasite is another strong play.
I've also had situations where I needed a late game cash injection in order to win (whether by advancing an agenda or by flatlining a runner), and Security Subcontract can really come through in those situations.