8 posts in 8 hrs It is clear this is quite a contentious issue in the rules.
To me, it feels wrong to be worrying about my fighter colliding with nearby ships and losing my actions. As mentioned in earlier posts, as the rules stand it is currently a viable strategy to deliberatly fly into ships to cause them to lose their action. I want my battles to be influenced partly by my skill and some luck of the dice not primarily by ships ramming me and stopping me from taking evasive/offensive action.
STAGGERED MOVEMENT - Staggered movement allows and encourages lesser pilots to fly in front of better pilots which may result in MORE overlapping bases or at least LIMITED options for the top pilots who SHOULD HAVE A TACTICAL ADVANTAGE by moving last but in fact they are at a TACTICAL DISADVANTAGE when lessor pilots run interference hoping for a collision that will STOP ANY ACTION taking options.
SIMULTANEOUS MOVEMENT - Simultaneous movement still gives the better pilots a tactical advantage because they choose their actions AFTER seeing what the lessor pilots actions are. If they barrel roll, you counter with a barrel roll of your own or opt for missile lock. The point is you have more information to make your choice if you get to act later in the round (Tactical Advantage). Yes the lessor pilots get to see where u r moving to, but you were committed to this action regardless. You could also introduce a rule where the BEST PILOT keeps their movement hidden as in the base game. If two pilots are tied for the highest skill they BOTH keep their movement hidden This way Vader and Luke and Wedge all keep their power level and their cost is justified (28-29 squad points is pretty steep, but well worth it when enemy pilots cant see ur movement or actions!)
- In large scale battles traditional staggered movement will be too slow! 6-8 or more players will be tedious. Waiting for all those moves and remembering the turn order will become too cumbersome in my humble opinion. SIMULTANEOUS MOVEMENT is the answer. It will need some testing but I have a feeling that as players model collections get larger, so will the number of ships involved and MASS COMBAT rules will need to be introduced to speedup play. The game is already evolving. As Wings of War/Glory has done before it. My advice. Keep playing. Keep tweeking. Add rules and modify rules which suit your own play group. This is a good thing!
If you're talking about rules for your playgroup, then its totally up to you, but if you're talking about changing the rules globally, then I think that is not a good idea. Eight posts in eight hours is nothing compared to the 8 posts in 8 seconds that a change like that would cause.
Overlapping bases is not a collision. It is a way to simulate 3D space in which one ship has to dodge another in order to avoid a collision. That is why there is no damage and why you must lose your action(s).
I do understand your issue and why it bothers you so much. It bothered me too in the beginning. And there is a strategy where people will try to get their ships in front of yours hoping for an overlap. However, once you have more experience in the game, you will know better what to expect and how to avoid those situations. This issue is really more about experience than it is about the rule. Think about where your opponent might be before you plot your next maneuver, and maybe you'll have a better play experience.