I have ordered my second core set, and when I get it I want to try a modified Shuttle escort mission. My idea is that you use both shuttles from the two sets, and to distinguish them put a number token on each.
One of these shuttles is the senator's shuttle as in the original scenario, but one is a decoy, piloted by droids. Before game play begins, the Rebel must choose which shuttle is the decoy and write down its marker number on a piece of paper. The Imperial player does not get to see this.
The scenario plays as usual, but with perhaps either 2 X-wings and 4 Ties, or with 100 point squads.
I'm not sure if you would need to add shields to the shuttles for gameplay balance. Another idea would be that the Rebel can choose to put one Shuttle in range 2 from the Rebel's edge, and one Shuttle in Range 1. They can secretly decide during setup whether to place the Senator's shuttle or the decoy in the further starting position.
Rebel victory conditions: the Senator's shuttle escapes the field as in the original scenario. Neither the escort fighters nor the decoy shuttle need to survive.
Imperial victory condition: Destroy the Senator's shuttle, as in the original scenario. If one of the shuttles is destroyed, the Rebel player then reveals the number of the senator's shuttle. If the destroyed shuttle was the Senator's, then Imperials win. If it was the decoy, then the game continues as before.
Any thoughts on this modification?