I simply wish they'd make a hero "merc" deck in the neutral area that is face-down and all the units cost exactly the same, like 5. There'd be no copies, each one being a unique hero from Descent/Runebound universe. If any would ever be trashed, it's placed underneath the deck it was purchased from in the neutral zone so you are guaranteed to continue to see new faces as the session continues from purchase to purchase.
This sounds like an awesome idea. I'd buy that in a heartbeat.
In general, I'm loving the new expansion so much (a great game is now so much better) and I'm really hoping they put out a second expansion. I'd like to see one more unit for each faction, some new neutral cities, two new scenarios, some more mercenaries, and some special "hero" cards taken from the Runebound universe.
I might as well just direct deposit my money straight to FFG because I will buy every expansion they make for this game.
Ditto. Just ditto to all the above.
I have also thought a better variation of what would be the "merc" deck, and to have it face-up instead. The fundamental reasoning is it looks like there is a spare deck just sitting in the middle of the table.
My new idea of the "Hero" pile is that it is shuffled face-down, the deck is then flipped to face the bottom card up and then that revealed card is placed underneath all other cards. This way the Heroes all vary in different influence price and you get to see what you are buying. If there is ever a Hero that a player is disinterested in and would like to bury the card, he spends a set rule of influence (like 1, 2, or even 3 at highest) on his turn as many times as he wants so he may sort through for the hero he wishes in his deck to then buy with sufficient influence (or perhaps a neutral card that grabs it for him that he plays from hand). This also could create a whole new scenario that involves recruiting the most heroes or some other reason behind a solid hero pile. Heroes could also receive a small bonus depending on what race they belong to when paired with the right player (i.e. Elder Mok When Played: your opponent discards a card of his choice. If paired with the Orcs of the Broken Plain army, your opponent discards 2 cards of his choice instead; Leoric of the Book Resolution: destroy an opposing unit with strength equal to or less than the number of cards in your hand. If paired with the Daqan Lords, draw 1 card before resolving this effect; etc. etc.).
My friends and I really want more cooperative play. I also hope they make two new races again: a gnome/halfling race so Tomble can have his own group and maybe a frost-wilderness group reminiscent of Descent 1e's Tomb of Ice.