So… we went a little crazy, as a group, and decided to merge our funds and make our lives a little more difficult. Given that our local game shop was having a 20-50% sale on board games, we grabbed Dunwich Horror and Curse of the Dark Pharaoh on the recommendations of pretty much everyone here. Thanks a lot, guys.
Scampering back to our usual local, three of us decided we would press forth with the so-called horror in Dunwich, and also test the mettle of this “Pharaoh” person, of whom we had heard so much.
Sadly enough, neither of these expansions played much of a part in our complete and utter annihilation.
Things started off well enough, and after a cursory overview of the AH for our new player and a slightly more in-depth reading of the new stuff, we decided to maybe not have Nyarlathotep’s Avatar in the mix right off the bat, as we were already dealing with a bunch of new stuff to keep track of. (Yes, yes, we were big sissy scaredy-cats). We were kind of enchanted by the Ancient Whispers mechanic, though, but only one of our 6 encounters ended in a successful yoinking of an exhibit item (Tablet of Bast).
I thought it might be fun to try all new investigators, but since one of us there hadn’t played yet, we mixed everybody into the loop. I pulled Mandy “Honey, Your Top Button’s Come Undone” Thompson, and my friends got Kate Winthrop and Rita Young. I can count on two fingers the amount of times I remembered to use Mandy’s special ability. Grrrrr.
So, the big bad of our session was Azathoth. We pulled his card, and our newbie friend Gavin (Kate W), who had been going through the cards playing “spell-checker” (really, Mr. Wilson Richards? You own a “mororcycle”?) laughed and said: “Look, they even printed the ‘8’ sideways on its combat rating…” *reads a little more* “Son of a monkey!”
So, no fooling around with this guy. Seal gates and ensure he doesn’t wake up because we were all addicted to the breathing thing.
Only we did fool around, a bit. We pulled some lucky encounters (3 clue tokens? Thank you!) and items (two Elder signs? Unheard of!), and got four awesome seals in early, and then made something of a game (ha!) of tracking down the Ancient Whispers token, trying to see who would rustle up an exhibit item first. Surprisingly tricky, those encounters…
We drew an encounter that placed a patrol token in the Rivertown streets and I got myself arrested there by failing my sneak check (Mandy? Remember your special ability? No?). A few turns later, a Rat-Thing wandered into the same neighborhood.
Gavin: What happens to the monster?
Me: Um…*reads through rules* Nothing? Apparently?
Gavin: I don’t buy it. They’ll arrest you but they’ll give the giant rat-monster a free pass?
Amy: Good evening, Mr. horrible rat-thing! Off the general store are you? Certainly you’ll be wanting some fine cheese. Off with you then, you rapscallion!
Me: Yeah, it does seem a little weird…
Gavin: Patrols kill monsters. All those in favor? *raises hand*
Amy: Aye! *raises hand*
Gavin: So moved.
The patrol killed off 5 monsters before the terror level changed. We’re looking in on that house rule. (I really think it all started because Gavin saw a way to kill off the rat thing without losing his sword, but that’s neither here nor there.)
Anyway, we turned in the Strangler after losing one ally (Duke! No! [I was loathe to use up my five tokens, but we were already at 5 sealed gates, doom track of 6, terror level of 1, and only 4 gates open]), and we had Dunwich pretty much under wraps. The silly place had three sealed gates, and the Dunwich track only had one token on it. After reading the Dunwich Horror cards, Amy was insistent that we keep that village clean, so that young Mr. Whateley never had a chance to rear his ugly, um, head. (The whippoorwill Mythos card was a nice touch, FFG game designers! Kudos!)
We had decided to keep the Pharaoh and Dunwich Mythos cards in their own separate pile (same with the OW encounters), and rolled a d6 when we drew them. 4-6 we pulled one of the new cards, 1-3 the original AH cards. It seemed to split them up pretty evenly and then it was less separation when we cleaned up.
So, 5 sealed gates, Rita well on her way to sealing the sixth, and of course our old friend, the horrible and much discussed “No One Can Help You Now” shows up.
A few disastrous monster surges later and Rita (camping out at the Wizard Hill gate, desperately hoping for a change in the weather) is sent to St. Mary’s with some Hearing Loss (either that or a Back injury) and then three Gate bursts (Aha! Forgot about that possiblity, did you investigators?) later we’ve lost the game as the seventh gate opened.
And I looked, and beheld a pale horse: and his name that sat upon him was Azathoth, and Hell followed after him.
A great disappointment.
I would have really liked a win to be our introduction to Dunwich and the Pharaoh, or at least one of those expansions to be the cause of our doom, but that @%$! “NOCHYN” card just did us in.
Still, I’m excited to get a chance to interact with both expansions again, and soon! Thanks so much for the suggestion, guys!