Posted this on the Geek, but thought I'd get responses from the folks here as well.
We've been trying to come up with elegant solutions for the "rich getting richer" syndrome, and reducing the swingy nature of some fatal PVP encounters.
There are alternative rules in the game that enable the replacement character directly inherit the items of the killed character, but this would kill the incentive of the domineering player to land the crushing blow on near-death opponents.
What we've come up with:
Any character who lands the killing blow on another character may only take one item /follower of his choice or one bag of gold from the "corpse".
The rest of the loot is transported immediately to the killed character's starting location.
Any character who lands on that location may then claim the loot, (provided he wasn't forced to miss or end his turn from encountering the space, losing to an Enemy or due to a spell effect.).
This only accounts for PVP encounters. Any character that was killed in an Enemy encounter or due to a fatal spell, card or board effect, leaves his loot behind on the space where he was killed.
Exception: when playing with the Dragon expansion, regardless of how a character was killed, all his accumulated Dragon scales are inherited by the replacement character.
These rules will help minimize the power gap between the domineering and starting characters.
What are your thoughts on this?
Share your own houserules for remedying these issues.