All the time, if they have to. Stupid (and bad) players whine when they are challenged and risk loosing (ie dying). When opposed by a group of pirates on their ship, sure they try to fight them, but four players against a Nebulon-B full of crazy pirates, well, if they didn't escape because they wanted to take them on, they risk serious bodily harm and being sold into slavery… its not fun for the characters, but the players - mine at least - love a challenge, potential death and unforeseen consequences - escaping slavery and restarting with a new ship, perhaps new identities and such is a great opportunity to get new obligations and get rid of old debts!
If you prefer "railroaded" games, play ludo. "Players" don't "dislike" or "like" anything in particular, except playing games. Which is a social and more or less democractic event, wherein players and GM challenge each other to varying degree… some people like straight forward lead by the nose games where they don't have to think and not really play - which is FINE - others enjoy games where thinking IS involved and where their characters to run the risk of death, where the supernatural or the evil is more powerful than the natural or good. Loosing fingers or ears is not fun for the players on one level, yet it creates stories, emotional connections and investment in the characters and the game. Dying is not fun, but the risk need to be there, otherwise survival becomes meaningless, just to reiterate the points above.
Make sure your brain is engaged, before putting your mouth into gear.
"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."
GMLovlie's/Jegergryte's Cubicle direct link to supplements here.