I really can't decide if these fellas deserve Unnatural Strength or not. My gut says no.
Characteristics Modifers: +5 S, +5 T, -5 Int, -5 Fel
Aptitudes: Strength, Toughness, Perception, Weapon Skill, Offence, Fieldcraft
Starting Skills: Awareness, Intimidate, Survival
Starting Talents: Berserk Charge, Disturbing Voice, Frenzy, Weapon Training (Solid Projectile, Low-tech)
Starting Gear: Great Weapon or Mono-Sword or Mono-Warhammer
Special Rule: Beastmen take a -10 to all test to avoid Corruption.