My friends and I only managed to play about 3 games of this so far but there's a bunch of stuff that already stands out to me
The first being I really thought there would be swarms of faceless TIE fighter pilots vs character rebel pilots but I find myself as a rebel player constantly dropping down to the generic rebel ships trying to scrounge up points while the Imperial player is packing Mauler Mithel and Howlrunner easily because of how cheap they are. I guess 1 advantage is that I can stop using Grey and Red squadron ships as the skill of 4 rarely has an impact.
Which brings me to my second thing, why are Y-wings so expensive? 18 points for a Gold squad pilot vs 13 points for an Obsidian Squad TIE? The Y-wing may take a bunch of hits to drop but it's never going to an impact on the game outside taking hits unless it's paid another 5 points for the Ion cannon.
By looking at the rebel ships I get the strong feeling that at first there might of been some sorta "at the end of the turn roll a die on an evasion regenerate 1 shield" that got dropped but the points stayed high
I just viewed the preview of the A-wing and TIE interceptor, A-wing is 2 attack, 3 defense, 2 hull and 2 shield. Basically a 20 something point TIE fighter with 1 more HP while the TIE interceptor is 3 attack, 3 defense, 3 hull
Overall we've had a lot of fun playing it, we played wings of war and feel like the X-wing system is overall much better than they way wings was done (fiddly movement cards are hard to keep straight, overlapping planes and we like the dice instead of just drawing cards each time)