I'm writing this after reading the Week 4 changes, which make some substantial edits to the specialization rules and some talents.
I'm still less than impressed with the talent system - I like the idea behind it but there are still a lot of talents that are marginal, or don't add a lot to the game and could easily be dropped or dealt with in some other way.
Also, now that all talents taken are effectively Permanent, there's some overlap between different talent trees that could do with removing, especially those that stack. This is without the prospect of new careers/specialisations later on which might want to reuse some of the existing talents.
Here are some suggestions for overhauling the current system with the aim of:
* Simplifying the system
* making it easier to design new specialisations later on while making it harder to "munchkin" hyperspecialised builds that stack similar abilities from different specialisations.
The main plan is to replace the current grid of talents with a number of straight-line, non-overlapping talents. For example, a talent line based on navigational ability might look like this:
5 Points - Galaxy Mapper
10 Points - Familiar Suns
15 points - Galaxy Mapper
20 Points - Master Starhopper
25 Points - Kessel Run (New ability - spend a destiny to dramatically reduce the travel time for a starship voyage)
Whereas a line based on increased lethality might look like this:
5 Points - Lethal Blows
10 Points - Targeted Blow (spend a Destiny Point to get +2 damage on a ranged or melee attack that hits)*
15 points - Lethal Blows
20 Points - Improved Targeted Blow (spend a Destiny Point to get +5 damage on a a ranged or melee attack that hits)*
25 Points - Lethal Blows
(* This is to consolidate the multiple talents available that give you + attribute to damage.)
I'd take Toughened and Grit and make them each a line that's available to everyone. So your first point of Grit costs 5 points, the next costs 10 etc, up to 25 points for the 5th point (and the same for toughened.)
Each specialisation would then have access to 3 of the specific talent lines (as well as Toughness and Grit), and these lines might be shared with other specialisations. For example, Politicos and Traders could both use a line directly related to negotiation.
I'm still considering what to do about buying extra characteristics - I think they would need to cost 25 points and require one or more talent lines to be completed first.
Still a lot of work to do, and I know this is radically different from the approach in the beta. however, I thought I would throw it out there to see whether there was any appetite for it.