just a few ramblings that are probably stating the obvious..
proton torpedoes. very expensive, not useful unless target has evades/shields stripped. I think the best use of this weapon is on lower skilled rebel pilots at range 2. use higher skilled pilots to shoot and remove evade tokens. Lower skilled pilot finishes off with protons. Just don't see the use of putting it on high initiative pilot when it will have to shoot first.
ION cannon. Not that great for 5pts in small games, probably better when you have a couple more ships to take advantage of the dead fish in the water (ION only useful if you can kill the enemy ship next turn IMHO)
TIEs at short range en masse are deadly….makes Howlrunner a great choice.
Plan, plan, plan. I can't tell you how often I was running into my own ships due to poor planning of maneuvers!! I need practice, lol.
This is in addition to the usual barrel roll bonuses and vader in general.