Just played a game against Budgernaut, and we had a blast!
I had "Mauler Mithel" [Expert Handling], "Dark Curse" and Maarek Stele [Cluster Missiles, Marksmanship]
Budgernaut put out Dutch Vander [R5-K6, Proton Torpedoes, Proton Torpedoes, Ion Cannon Turret] and Garven Dreis [R5 Astromech, Proton Torpedoes].
One of the nice things about these teams is that we had 3 pilots that shared the same skill level, but since our points were exactly the same, the Empire got initiative . Which is great because "Dark Curse" got to move before the Rebels AND shoot before the rebels.
Budgernaut's strategy was to move Dutch Vander first, then obtain a target lock, allowing Garven Dreis to acquire a lock, too. Garven would take the focus action, and attack first, spending his focus and passing it to Dutch. I saw this synergy in the first two rounds and decided to focus all attacks on Dutch. Unfortunately, Maarek Stele was an early casualty to his tactic, and died before he had a chance to use Marksmanship, though he did snap his Cluster Missiles off at the Y-wing.
After the Y-wing was destroyed we were free to hunt down Garven. Now here's the real kicker: "Mauler Mithel" had Expert Handling, and since he always moved after Garven Dreis, he could perform a barrel roll after Garven had acquired a lock, and ditch the lock. Garven had already spent his torps early on, so he could try to acquire target locks on "Dark Curse" to reroll his attacks -- except that "Dark Curse" prevents rerolls when he is being attacked. So we effectively prevented the opponent from acquiring target locks for the rest of the game.
I was already in the mindset of Barrel Roll because of Expert Handling, and I went crazy with that action. My TIEs were able to dance out of firing range once or twice, and line up an otherwise unattainable shot on at least two occasions. It was extremely rewarding! This was my first time playing as the Empire and I am a fan.