Like many of you I've been collecting the 40k rpg lines since the first release of Dark Heresy by Black Industries. Recently getting hold of the Black Crusade book, I was looking forward to running a game for my players due to many of the positive reviews from you, the forumites.
But skimming through the adversaries section I couldn't help but wonder why some of the wounds characteristics were so high for, what amounts to a Human NPC. Fallen Demagogue - 35 wounds. Apostate Paragon - 35 wounds. Inquisitor Victoria Aldrich - 35 wounds. Hell, even one of the NPC in the adventure at the back of the book has 40 wounds… and he's just a guy!
Comparing some of these figures to what the characters can attain, even the best roll at character creation added to the maximum number of Sound Constitution talents you can buy would only place the very best a PC can muster to anywhere from 20 to 30 wounds depending on Human or Space Marine. If one of my players flipped through the book and spotted the oracle NPC mentioned above, his first thought would be "40 wounds for a human-based character!? Wow, can I be an Oracle?"
So what is with the high numbers being thrown around? Without wanting to offend Aluminium Wolf (sorry, Wolf ), what is it with the video game mentality of giving the "big boss" miles more hit points simply… well, simply because.
If the best a Space Marine can hope for is 30, human NPC's should not be striding around with 35 or even 40 wounds.
Does anyone else feel the same way or am I firmly on my own in this opinion?