I was thinking about trying to run my TIE's in pairs and once I can get my opponent to commit to going after one group or the other, the rest use their maneuverability to get behind and up close on a rebel ship and shooting it until it dies.
The bait ships will use evasion actions and use their speed to stay out of Range Band 1 to hopefully survive while the others will use their tight turns and barrel rolls to flank and backstab the rebs that take the bait.
Another idea I had was to fly right at the main Reb force enmass then scatter in all directions when they get in range. the following turn they swarm back in from both sides. They won't be able to chase everything all at once and odds are he won't be able to guess where they're going to go the turn they scatter. With their speed and barrel roll actions, the Rebels won't be able to keep all of them in their fire arcs.
Example: 4 TIE's in a group move in until the turn they're about to enter Range band 3. Then each pair takes a hard turn in opposite directions. The following turn, they all come around via the 180 degree move and hopefully catch a reb or two in a crossfire.
Now, I just wait for the UPS man so I can see how these ideas play out on the table.