I'm new to Rogue Trader, and I'm super excited to get GMing my own game—I used to play WH40k and I LOVE the setting.
The other night my buddies and I were doing a practice space battle to try and test out the mechanics, but we ran into two things that we couldn't figure out after reading the starship chapter. I did quite a bit of searching on the forums but I couldn't find anything.
1) How do you know what to roll when you score a critical hit? The table goes from something like 1-12 but the example box has them rolling a D5 with the lance critical.
2) Where do I find the consequences for having certain components disabled? Specifically, if the plasma drives are disabled, can the starship fly? And are all the other components disabled due to lack of power?
We're probably just super blind. Thanks in advance!