We've been playing the game for the last few weeks, and absolutely love it. Love the base mechanics, the dice rules, the way it fosters creativity and quick thinking. As a GM, it really seems to make my job easier as well. A couple of threat or despair can quickly turn the tide of things or add fun complications that the heroes need to overcome.
The only area we've been having trouble tracking is relative ranges in combat. The system is fine for it, but we've been trying to use a visual representation using the various maps and Star Wars minis we have laying around. I've tried using actual maps and a vague distance mechanic for it (Short with 5 squares, Medium within 10, etc.), and last week we tried a purely abstract system using boxes on the gaming map for each range band with minis at their proper location. Both seemed to work out well, but had some snags. With the actual maps, I would get comments from the more tactical minded players like "Why can't I move into cover? I know I'm out of maneuvers, but there is a crate right there!" With the abstract system, it was more an issue of finding the best way to show things like a Stormtrooper being at medium range for one hero and close for another.
So my question is for those using some kind of visual representation or maps, what has worked best for you? I am guessing there will be something in the Beginner's box for this since it includes tokens and a map, but I want to get some ideas on what might work best for our group to try.