After receiving the Core Box one of the first things I did was figure out, how many decks you could build just using the Core box for two players.
With 21 deck combinations and the requirement that you need four different factions in a two-player game you'll get a total of 105 different game setups.
So I decided to play every faction combo against every other faction combo and take note of the results.
I'm aware that these are hardly sufficient to make any statistically relevant conclusions but maybe someone will still find them interesting.
Most successful single faction (Win/Loss):
- Agency (38/22)
- Cthulhu (37/23)
- Syndicate (35/25)
- Miskatonic (31/29)
- Shub-Niggurath (28/32)
- Hastur (26/34)
- Yog-Sothoth (15/45)
Yog-Sothoth really stands out here. I really wonder what's wrong with that faction? Could it be something I missed about this faction's particular strengths?
Most successful faction combos (A = Agency, M = Miskatonic, S = Syndicate, C = Cthulhu, H = Hastur, Y = Yog-Sothoth, N = Shub-Niggurath):
- SC (9/1)
- AC (8/2)
- AM, AN, AS (7/3)
- MC, MH, MN, SH, SN (6/4)
- AH, MS, CH, CN (5/5)
- AY, CY (4/6)
- SY, HY, HN, YN (2/8)
- MY (1/8)
The only faction combo that managed to win against Syndicate/Cthulhu was Agency/Hastur, btw.
I should also mention that for some of the games, I added the cards from AP5 and/or AP6. In total, I played 42 games with Core-only, and 21 games each with Core + AP5, Core + AP6, and Core + AP5 + AP6.
The Win/Loss distribution varied quite a bit between the different game 'blocks' of 21 games each. I'm unsure how much of this was caused by adding the cards from the APs, though, since the results between the two Core-only blocks also varied significantly.
I also noticed that one or two cards seem to be able to dominate a game pretty quickly:
- Ravager from the Deep
I believe those two cards probably contributed quite a bit to the good results of the Cthulhu and Agency factions. The latter is a bit easier to get rid of than the former. But every deck seems to have to be prepared to deal with these cards in some way or they're not going to stand a good chance of winning.
What's the general consensus on factions in white-border only or Core-only? Since most forum members still look at cards from a black-border viewpoint there's been few comments on this.