LOL!!! I just finished playing Borderlands 2 with friends and am now sitting on my desk looking at my Premium Walker Transport saying "This chopper and walker look so great, can't wait to feild them and see what they can do".
Now i'm reading this…Air Lift walkers are meh according to the majority.
I'll try to give my opinion on those units and feel free to burn me alive in public for what i'm gonna say:
1) SSU Walker Transport: 40 points, Range 4, Aircraft Armor2, Move 2, HP 6 - It's a lot for one unit. But consider "Advanced Deployment". It's a matter of timing and surely most of you already know this. No one would first deploy a chopper transporting units (squad or walker). Instead you will wait for the best moment to deploy let's say Nina with Advanced Deployment and hope that you get Initiative and strike first.
Nina: 34 points, Range 3, Vehicule Armor4, Move 1, HP 4, Assault - On it's own this walker, if deployed strategically, could do a lot of damage and surprising your enemy early in the battle. Sure the duo Chopper+Nina cost a lot but imagine the damage…
Ok now consider adding Nikolaï as Nina's Pilot. Take Aim? Hell yeah! One major drawback is all those 3 cost 100 points. That's a lot of points for only 3 units.
Then, field Yakov, the Legendary Tactician. When rolling for initiative you consider misses as Hits. Quite helpful for round 2! He cost 30 points and IMO is best acting as a solo Hero, roaming the battlefield and giving his cover bonus to squads that need it most.
With Yakov you're almost certain to act first in most rounds, plus you have the firepower to destroy any enemy Walker as long as you roll well. With Nikolaï there's almost nothing to worry about as long as the duo stays alive.
***We're now at 130 points***
The you have to field some squads and for that why not add the Airborne Transport.
2) SSU Airborne Transport: 40 points, Range 4, Aircraft Armor2, Move 2, Carry Cap. 8 HP 6 - Fill the Chopper with the Fakyeli, The Fonvizon Commissar (that have the Assault skill) and Red Yana. For 97 points you have a deadly force that can land anywhere on the battlefield on first round. Add to the the 2 Assault available through the Fakyeli and the Commissar plus the 4 HP of Red Yana. Not that bad!
***We're now at 227 points***
3) Koshka and Grand'ma: Both for 54 points, some range, some CC power, Fighting Spirit, Assault, HP 5 for the Walker and HP 4 for the Hero - A duo that can't work without each other but for lots of points. Grand'ma is a good unique Walker that must be used carefully. You don't want to expose it and let it die quickly but you want it to do the job and get in the middle of the melee quickly. Hard to mast duo but tremendously fun to play!
***We're now at 281 points***
4) The Medvedi: 44 points and the usual Command Squad skills needed to achive victory.
***We're now at 325 points***
5) The Frontoviki: 19 points, some firepower and range. "Jack-of-all-trade" squad with HP 6.
***We're now at 344 points***
For 344 points you have 2 choppers, 2 walkers, 3 Heroes, The Command Squad, the Battle Squad and 1 Commissar. If like me you're playing with 350 points armies, the SSU is really fun to feild simply because each game you have to take some decisions as to which units i'll leave out. Allies and Axis don't have that problem, you generally field the same units that you know are good and that's it. But with the SSU you axctually have to think about which unit will be the best for this match. Which Hero or squad should I leave out? Which "Air Lift" Walker shoud I use? What is my opponent fielding?
But I understand the debate about the Ari Lift Walkers, 2 out of 3 don't need the Airlift Skills and it's a shame the put it on these. But instead of saying They're bad, why not try to use what they have the best you can? Why not Air Lift a Nikita or Nastasia and deploy it behing enemy lines and away from LOS? Then make your move and hit hard on the enemy!
They cost a lot for what they can dish out but consider they can deploy ANYWHERE on the first round. It opens up a really cool startegy for the SSU player and timing is the key.
From my side of the table, the SSU is a really fun army to play, hard to master but fun as fun can get. Only for this fun factor i'm gonna keep fielding and enjoying them. A tight win or a laughable lost is what makes the SSU my number 1 army.