Man I bet that title got you to click into this thread.
So here's the deal, I got two players who are into Trek, and it seemed like one of them was a bit sad that we didn't go with a game like Traveller because the group wanted to be big bad space marines instead of space faring explorers in tight uniforms. I figure there has to be a way to make the best of both worlds at least for a scenario or two, and I'm sure there are many episodes of Trek that can inspire me, but I wanted to ask the community at large what they might suggest.
I'm trying to imagine them on a Battlebarge or other appropriate ship having to deal with complex drama between Rogue Traders or other mercantile vessels of the Imperium, basically the REVERSE of a simple Rogue Trader scenario. Maybe they need to make moral choices between two sides of equally worthy-to-live citizens. Naturally there's the urge to also deal with Xenos but beyond passionate threats I'm not sure what actions the Deathwatch would take against xenos beyond blasting them out of the sky on sight. Maybe I'm just being too closed-minded about the fluff. I could always expand my horizons and say they're not as anal about xenos (especially with the 6th Ed Allies chart and all, maybe I could use that as a base), but considering the whole point of the Deathwatch I'm not sure.
So what up folks? What are some good Trek inspired plot hooks to help scratch the itch of my players?