The Needle Rifle; a silent assassin's weapon, capable of killing a man in moments. It fires a sliver of pure, crystalized toxin.
The Needle Rifle: 1d10 R, Pen 0, Felling (1), Toxic (4), Accurate.
It'll be hard to kill much of anything with that. The average bloke has a Toughness Bonus of 3, which now means that a hit will only do anything on a 4 or above. A sturdy T-shirt is basically all it takes to get AP 1; any sort of Guard campaign will have the baddies sprinting around in AP 3 or 4. Heaven forbid you fight any kind of high TB critter. What am I missing, guys? How do I make this gun good compared to, say, a Sniper Rifle with Dum-Dum or Man-Stopper rounds?