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#1 Fenrisnorth

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Posted 14 September 2012 - 09:50 AM

I dunno about you guys, but I for one would LOVE to see escorts and capital ships on the table once the game's gotten going. Imagine a Star Destroyer belching forth a wing of Tie Fighters or a massive volley of proton torpedoes smashing into a MonCal cruiser.



#2 drkjedi35

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Posted 14 September 2012 - 09:54 AM

As much fun as that would be, they would be humongous if kept to scale and would cost waaay too much money.

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#3 Smilingknight

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Posted 14 September 2012 - 10:23 AM

 Considering at they are usually focal points of battle, why not just make big calamari cruiser and star destroyer play mats? Add physical tokens or models for turrets, engine ports and shield arrays to target and fire from. Hangers where more ships can exit or enter for repairs.

As for ships I want to see, totally need some clutches, and coralskips! 



#4 Budgernaut

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Posted 14 September 2012 - 10:24 AM

 Yeah. It's really neat idea, and it's cropped up on these forums several times, but the consensus is that FFG really wants to maintain scale, and ships of that size will be too expensive too produce, too expensive to purchase, and too unwieldy to field in a dogfighting game.

But like I said, it's still a really neat dream. I think the best we can do is make terrain maps with pieces of those ships.


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#5 Jaster

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Posted 14 September 2012 - 11:01 AM

 I would like to see scaled down capital ships as a standalone game, of cause you couldn't use the current lineup of ships with it, it would just be solely a capital ship v capital ship game.

Would be cool to see what FFG would come up with having Mon Cal cruisers and republic dreadnaught's v SD's and SSD's.



#6 Budgernaut

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Posted 14 September 2012 - 01:20 PM

Now that's something I could get behind.


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#7 Hashik

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Posted 14 September 2012 - 02:43 PM

I know capital ships are way to big when done to scale, but a Corellian corvette might be fun.  Would be as long as about 13 x-wings  - big, but doable and could be cool centerpiece for a mission.  Any modelers out there want to give it a shot?



#8 Rassilon

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Posted 14 September 2012 - 04:20 PM

 

I'd like to see some of the transport ships offered to adventuring groups in the new Star Wars: Edge of the Empire RPG like the Ghtroc 720 and the Firespray…



#9 MarthWMaster

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Posted 14 September 2012 - 04:45 PM

The Firespray is the baseline ship of which Slave I is the most well-known example. But the idea of crossover from the RPG does sound like an appropriate move on FFG's part (once the essential ships from the films are out of the way, of course).

As to the topic request, I'm one of the players who would prefer playmats and/or terrain boards as opposed to actual sculpts. As cool as the idea of fielding huge capital ships against one another may seem at first, Star Destroyers plodding along, etc., when I think about it more, that's not what a Star Wars game should be about IMO. It's really the starfighters and the Millennium Falcon that are the focus, versus their ever-present nemeses, the faceless TIE Fighters, with the larger ships and the Death Star serving more as stage-dressing that affords each side's pilots the opportunity to show off their tenacity and maneuverability. In other words, while the image of the Executor evokes power, and Home One the salvation of liberty, in practical use, it's the starfighters that are truly at the center of the conflict. That's how I feel, anyway.



#10 Rassilon

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Posted 14 September 2012 - 07:28 PM

 Oops… I think I meant the Skipray!

 

I agree on play mats or terrain boards for capital ships at this scale. One of the demo videos had a really cool Death Star terrain board with nicely turrets, I would love to at least see a death star style (also could be used for the hull of a capital ship) mat and the turret or gun emplacement model packs.

 

I do hope though, that they are licensed to do a fleet scale game as well! 



#11 IG-58

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Posted 14 September 2012 - 09:05 PM

As Budgernaut mentioned, this idea (and variants thereof) has indeed been discussed at some length. Perhaps the best (at least most practical, and arguably most intriguing) is indeed to have a mat that represents a capital ship (either full or maybe half-scale), but have actual miniatures of gun emplacements, sensor/comm aerials, maybe bridge sections etc - basically, "destructable" items to serve as targets or even mission objectives. That would allow the game to remain in scale (or close enough) while bringing in big ships and their guns. Really no point in trying to make a star destroyer a maneuverable piece, anyway! Not against fighters.

The other point, which has been seconded & thirded, is of a separate, stand-alone capital-ship game. Around 1/5000 would be the largest practical scale for such a thing. At that size, a star destroyer would still be somewhere around 11.5" long (roughly), but a Corellian corvette would be like half an inch. The venerable MPC model kit (dreadful though it is) is 1/4222 and 14" long - but a scale blockade runner is STILL less than an inch! So… there's some problems with the notion. "Small" ships would likely have to get released in groups to make them worthwhile releases at all.



#12 spalanzani

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Posted 14 September 2012 - 09:19 PM

I've just had the hilarious thought of seeing a "miniature" of a Star Destroyer, nearly 6m of plastic sat in the centre of the table with all these other miniature ships knocking around where they can. That's made me chuckle 


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#13 Parakitor

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Posted 14 September 2012 - 09:44 PM

MarthWMaster said:

The Firespray is the baseline ship of which Slave I is the most well-known example. But the idea of crossover from the RPG does sound like an appropriate move on FFG's part (once the essential ships from the films are out of the way, of course).

As to the topic request, I'm one of the players who would prefer playmats and/or terrain boards as opposed to actual sculpts. As cool as the idea of fielding huge capital ships against one another may seem at first, Star Destroyers plodding along, etc., when I think about it more, that's not what a Star Wars game should be about IMO. It's really the starfighters and the Millennium Falcon that are the focus, versus their ever-present nemeses, the faceless TIE Fighters, with the larger ships and the Death Star serving more as stage-dressing that affords each side's pilots the opportunity to show off their tenacity and maneuverability. In other words, while the image of the Executor evokes power, and Home One the salvation of liberty, in practical use, it's the starfighters that are truly at the center of the conflict. That's how I feel, anyway.

Wow. Extremely well articulated. I heartily agree with you, sir.


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#14 sverigesson

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Posted 15 September 2012 - 04:29 AM

 Here's my take on this. I think it wouldn't be unreasonable to make a capital ship game, but with the option to field X-Wing miniatures to represent entire squadrons of fighters. I think this gives us the best of boths worlds, and would provide a bridge between the two games that I think FFG would like to capitalize on (much like having the YT-1300 and Firespray as starter ships in the RPG  and releasing miniatures of them later this year--who is going to pick anything but one of these two?!? Especially when they have beautiful models ready made for use?) Well, here's hoping, because I would play both of these games. (As well as a ground combat game… just make it small enough in scale to give us AT-ATs!)



#15 Darthjawa103

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Posted 15 September 2012 - 11:09 AM

well I'm goin to start with what I hope will come to be in the near future:

B-wings -don't know how powerful they would be in the game, but they look cool

Tie Bomber - would be great do also get a mission with them "bombing" the asteroid tokens

Now onto the capital ship topic. Would it being "off scale" destroy the game for anyone?? I played the old Starship Battles from WotC and the Star Destroyers and Mon Cal cruisers looked great, and if I remember correctly they were NOT to scale. Sure they have to be a bit bigger, but I am pretty sure that it can be done.



#16 herozeromes

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Posted 15 September 2012 - 12:26 PM

Darthjawa103 said:

Would it being "off scale" destroy the game for anyone?? I played the old Starship Battles from WotC and the Star Destroyers and Mon Cal cruisers looked great, and if I remember correctly they were NOT to scale. Sure they have to be a bit bigger, but I am pretty sure that it can be done.

People are ALREADY saying that the TIE Fighters are out of scale (even though they aren't, lol) so maybe it wouldn't matter too much.



#17 MarthWMaster

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Posted 16 September 2012 - 05:58 AM

 Adding capital ships, without making them to scale with the starfighters, would disrupt the core concept of X-Wing, as it depends on the precise spatial relationships between ships in the battlefield for the purposes of piloting tactics, and this cannot be represented accurately unless all the ships scale with one another. The reason this wasn't a problem in the WotC game was because maneuvering was not a focus of that game, so size itself could be left abstract, using what they called "relative scale." It was not a dogfighting game, but a fleet-based version of their existing miniatures game that had previously featured only ground units. 



#18 Fenrisnorth

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Posted 16 September 2012 - 07:05 AM

Tie bombers and B-wings would be sweet, as would many of the fighters from the prequels (Sure, the acting blew horrid chunks, but the SFX and design concepts were sweet) If they get into SWEU then I'd love to see Ssi-Ruuk, Hapan, and Youzon Vong ships also. I like the idea of having "active maps" to play on as an idea for capital ships.



#19 Tas

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Posted 16 September 2012 - 10:07 AM

 B-Wings and Tie Bombers please!!!






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