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Tinkerer and Disassociated Mechanics


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#1 CelticTony

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Posted 12 September 2012 - 04:16 PM

 I really dislike the disassociated nature of the mechanic for tinkerer. Isn't there a way to put a limit on its use that isn't so arbitrary?



#2 Cyril

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Posted 12 September 2012 - 05:10 PM

CelticTony said:

 I really dislike the disassociated nature of the mechanic for tinkerer. Isn't there a way to put a limit on its use that isn't so arbitrary?

I'm not entirely sure what you're talking about. Much like Jury-Rigger, the limits on Tinkerer is pretty clear. You can add one extra hard point to one piece of equipment per rank of Tinkerer. If you ever lose a piece of gear that you've used Tinkerer on, you can give an extra hard point to another piece of equipment.



#3 cetiken

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Posted 13 September 2012 - 12:32 AM

 I agree. The talent seems good and flavorful for a character who wants to mod all the things. 



#4 Sorthlador

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Posted 14 September 2012 - 08:18 AM

 i.e Boba Fetts sweet armor. 


- "So Say We All" 





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