I recently got the SSU walker transport (from Dust Models, as it's not currently sold by FFG).
The aero walker that comes with it is the unit the SSU is lacking for Dust Tactics. It's the first SSU unit which has some good anti-walker weapons. It has the best artillery of all the factions and the best anti-walker configuration of all the factions.
I messed around using Red Yana in the aero KV with the anti-walker guns. She dropped near a fireball and unleashed her guns on it, using Yana's fighting spirit skill.
The Aero / Red Yana combo utterly crippled the fireball in a single shot. Granted, the combo cost over 100 points to field so it should be powerful… but it proves the SSU have a definite fighting chance even without heavy walkers.
Their main problems is that the three most critical units for the SSU were always:
- The Aero KV / Walker transport
- The Gunship
- The hero pack
And those are the exact three boxes which have seen their release delayed by several months…
As for Dust Warfare, the SSU are about even, even without the aero KV, heroes or gunship. Dust Warfare prevents your opponent from fielding too many walkers against them so their lack of anti-walker weapons is less of a concern. The troop transport is critical to their winning however.
They are lacking in both speed and range. The allies can outmaneuver them or easilly stay out of range. The axis can mow them from long range before they have a chance to get close… Using the troop transport helicopter, can can disrupt the axis and allies forces and distract them significantly while your main slower troops close the range. The axis and allies focus is almost always on the immediate threat, which is the transport. This makes it much easier to bring the infantry and slow KVs into range.
The SSU molotov cocktails are also great anti-walker weapons. This is something they don't have in Tactics. Dropping a molotov-equipped squad behind a heavy walker with the troop transport will damage significantly the heavy… with a little luck…