I am hoping to make a character with the hope of advanced specializing in Chaplain but I am not sure which way to go specialty and chapter wise. I like the idea of maximizing the Crozius Arcanum and was thinking about doing a close combat focused chapter like Carcharodons or Blood Angels. Personally, I would like to try something other than Assault Marine and was wondering about Tactical Marine. Do you think this could be done? Do you think you could make a Tactical Marine with decent enough close combat to make good use of the Crozius Arcanum and still benefit from the Tactical Marine gun training stuff?
Making a Powerful Chaplain
Posted 12 September 2012 - 12:14 AM
Yes. I was playing a Lamenters tactical marine with high weapon skill, willpower and fellowship aiming for chaplain. He perished in combat before he reached the xp needed but he was solid at ranged and melee combat.
Posted 12 September 2012 - 03:45 PM
I think something like that would be the way to go. You get a bunch of shooting and leadership talents as a tactical marine and the nice thing is, you can get astartes weapon specialization on all sorts of stuff so tacticals can always get that if they want to use a non-bolter weapon to build out their close combats stuff.
I think your approach is a good plan. I assume you made the Lamenter with Blood Angels rules?
Posted 13 September 2012 - 02:34 AM
My view is that chaplains should be at least solid performers in melee and ranged combat, on top of their inspirational role.
Tactical marine provides shooting and leadership talents and has the big advantage of having no expensive attributes, making it easier to create a well-rounded marine. With a melee focused chapter such as Lamenters (indeed using Blood Angel rules) close combat gets a significant boost.
I will say that I am not a fan of astartes weapon specialisation. I like the idea but in practice I've found it rare to see greater than a -30 penalty to any given attack, either individually or in total. The same xp could be spent elsewhere, on any of the numerous knowledges and talents that a chaplain should have.
Posted 15 September 2012 - 02:49 AM
I'm playing a character in a game who has just got into Chaplain. I chose tactical marine and took the option to let others avail of his chapter squad modes. He's a member of the Obsidian Wolves Chapter (randomly rolled up with the high resistance psychic power solo mode ability). He's sharing his chapter's attack pattern a lot and he was always aimed towards buffing the other characters a bit, seeing as our default squad mode is Lead By Example which at rank five means he is giving everyone a +12 to most tests and can let people reroll he is doing well. I have to pick up a few hatreds and things to make Litany of Hate work it's magic.
Tactical Marines will find it tough to keep up with more combat focused in close combat (my guy is often getting stuck in alongside an assault marine from a close quarters focused chapter and a Flesh Tearers Librarian he's not shining in close combat but is quite competent). Still some chapters are a bit better at directly damaging people up close as you mentioned, perhaps consider Storm Wardens as well? Their solo mode is solid for fighting plus if you pick the tactical marine sharing squad mode ability their defencive pattern is pretty nice if you are up close fighting alongside assault marines and the like. But I have the nice and terrifying option of blasting the badguys with a stormbolter (+storm of iron talent and usually a clip of metal storm rounds) so he can keep up in combat now.
Posted 15 September 2012 - 04:54 PM
Thanks for all the great input! I think I like the idea of the Tactical marine Chaplain or the Assault Marine chaplain. If I were to go with the Tactical Chaplain, do you think one handing a storm bolter and the other hand holding a crozium arcanum would be a good idea?
Posted 15 September 2012 - 05:01 PM
Sounds like a good loadout to me. You could also go with a Combi-Bolter in some situations.
Posted 01 October 2012 - 03:15 AM
It's working for my chaplain character so far, the bonus special ammo clip from tactical marine usually going into metal storm rounds! Once you get your hands on a storm bolter, metal storm rounds and the storm of iron talent you start doing significant damage to hordes.