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Dark Heresy = Rogue Trader


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#1 Astral

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Posted 21 February 2009 - 01:11 AM

I just wonder.

Is Rogue trader using the exact same system as Dark heresy?

If not.....why?

If yes....whay is rogue trader not a expansion for Dark heresy, slik inquisitors handbook?



#2 RedMike

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Posted 21 February 2009 - 02:06 AM

My presumption is that it will use pretty much the same system, so that it can link with Dark Heresy - and characters will be interchangeable between the two games, I guess.  However, this is not a supplement, but a whole new RP experience within the 40K universe.  Rogue Traders will no doubt act as the sponsors of the PCs, so being a little like Inquisitors in status.  However, here the game will depart, as the role of the Rogue Trader will take the PCs out into uncharted space and like Star Trek, only a million times darker, be about "boldly going..."

Think on a par with humans stepping forward to meet unknown horrors, on par with the Great Old Ones, and I think you'll probably have the idea!

Additionally, I always knew that BI had intended to release a third 'sub-genre' of the game, with players taking on the role of Space Marines.  Now that Rogue Trader  is on the horizon, this too could come to pass... 



#3 RedMike

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Posted 21 February 2009 - 02:53 AM

Ahem... I have realised that another thread provides you all the answers you were probably looking for!



#4 Xathess Wolfe

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Posted 21 February 2009 - 01:43 PM

Just to repeat...

Yes the system is similiar if not the same... why its not an Expansion is because Rogue Traders exist outside of the Imperium, while Dark Heresy default system is the Calixis Sector.  While the games are based on the same universe, you're talking about two completely different premises (ie the Inquisition and Rogue Traders) who work on two completely different levels and premises within Imperial Society.

Alcolytes do not go on to become Rogue Traders, Alcolytes go on to become Interrogators and then Inquisitors (sometimes and usually).  Rogue Traders are a very rare breed, given special dispensation from the Emperor, or the High Lords to act in certain ways and interact with certain peoples for completely different reasons then the Inquisition.

Basically the Inquisitions powerbase exists within Imperium space itself, while a Rogue Traders powerbase exists outside of Imperium space, and both become significantly weaker in the other area (at least socially).  An Inquisitors Seal means nothing on a world outside of the Imperium, and certain actions by a Rogue Trader that outside the Imperium are acceptable will get the Rogue Trader burnt for heresy within the Imperium.

Now that said, the reason they use the same system is so that a) you can do a crossover campaign if you want and b) its a somewhat proven system since its based upon the WHFRP system as well.



#5 Chernobyl

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Posted 22 February 2009 - 10:59 AM

have to say, what your'e describing still sounds like a new campaign setting to me, and not a "new game"  New PC classes, new background, but mechanics are all the same? Unless the rules have changed, I'd have called it a new campaign release or something.

It would be like saying "Bretonnia!" is the newest game set in the WFRP universe.  We've got Grail Knights, and Grail Pilgrims! its a whole new game! 



#6 Pneumonica

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Posted 22 February 2009 - 11:02 AM

Depends on how you call it, really.  Rogue Trader is a "new game" in that, while the system is compatible, the classes and backgrounds are different as is the "field of play" and the scope of the game.  It takes place on a different level, in a different place, with totally different characters available, and with a different set of activities written in.  Is that a "new setting" or a "new game"?  I suppose you could equally ask if D20 Modern is a "different setting" or a "different game" from D&D 3.5?

Note, I'm not saying you're wrong, I'm just pointing out that the matter of definition is hard because it falls into the grey between definitions.



#7 Xathess Wolfe

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Posted 22 February 2009 - 11:04 AM

Chernobyl said:

have to say, what your'e describing still sounds like a new campaign setting to me, and not a "new game"  New PC classes, new background, but mechanics are all the same? Unless the rules have changed, I'd have called it a new campaign release or something.

I can see your point, and yes it can be done that way, but doesn't have to be.  See its all Warhammer 40k, and the galaxy is a very large place, which means you literally have millions of worlds you can play with.  But yet, if you wanted to you could still confine your game, even technically your Rogue Trader game and your Dark Heresy game, to a single Hive if you really wanted to.

So yes, it is in a way a new compaign setting, as much as you can go in totally different directions then your Dark Heresy game is... OR its just an expansion and you combine your Dark Heresy and Rogue Trader games into the same game in which case your expanding your already existing game.

So I guess technically it is a new compaign, still set in the same Warhammer 40k universe and set around the exact same dates, with the very high potential of crossovers and expansions if you'd like.



#8 Corporal Chaos

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Posted 22 February 2009 - 03:22 PM

This is all very interesting. I just got the DH book and Inq hand book. NOW RT is being introduced. I am going to get it as well. I have been craving some RT source material for a long time. I am looking foward to it,



#9 Xathess Wolfe

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Posted 22 February 2009 - 03:25 PM

Corporal Chaos said:

This is all very interesting. I just got the DH book and Inq hand book. NOW RT is being introduced. I am going to get it as well. I have been craving some RT source material for a long time. I am looking foward to it,

You'll want to pick up Disciples of the Dark Gods and I'm going to assume Creatures Anathema.  I haven't received my copy of Creatures yet, but Disciples had some really good stuff in it, even as a player, and I'm going to assume that Creatures is just as good.



#10 TorogTarkdacil

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Posted 22 February 2009 - 08:54 PM

I´m just confussed in one thing: what´s the power level of RT? It seems to me that everybody assume that it will be "higher"  than current Dark Heresy, but is there any proof, with exception of interpretation of original BI plans? I couldn´t find any official statement about higher power level. I´m not utterly against it, but I would rather see RT to be more or less equal to DH as I´d like to use it mostly as new great sourcebook for Inquisition campaign (big =I= is for me a bit more intresting than travelers behind the borders of Imperial space), so I could have fair group of assasin, arch-militant, arbitrator and astropath starting at same level. Could anybody clarify it for me, please?



#11 Xathess Wolfe

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Posted 22 February 2009 - 10:06 PM

TorogTarkdacil said:

I´m just confussed in one thing: what´s the power level of RT? It seems to me that everybody assume that it will be "higher"  than current Dark Heresy, but is there any proof, with exception of interpretation of original BI plans? I couldn´t find any official statement about higher power level. I´m not utterly against it, but I would rather see RT to be more or less equal to DH as I´d like to use it mostly as new great sourcebook for Inquisition campaign (big =I= is for me a bit more intresting than travelers behind the borders of Imperial space), so I could have fair group of assasin, arch-militant, arbitrator and astropath starting at same level. Could anybody clarify it for me, please?

Actually just after Rogue Trader is released, Ascention for Dark Heresy is coming out, which will raise Alcolytes to about the same power level as Rogue Trader.  While we know that Rogue Traders will start at higher levels then a beginning level Dark Heresy Character, there is nothing that says exactly how high in power level a starting Rogue Trader character will be.



#12 Peacekeeper_b

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Posted 23 February 2009 - 03:56 AM

Ascension says nothing about "taking Dark Heresy characters to Rogue Trader levels".



#13 Chernobyl

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Posted 23 February 2009 - 04:23 AM

yes...and on that note, I probably would have prefered "Warhammer 40K Roleplay" to "dark heresy" because that's essentially what it is.  Then you would have had a campaign guide to "dark heresy" campaign and "rogue trader" campaign.



#14 Peacekeeper_b

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Posted 23 February 2009 - 05:03 PM

Chernobyl said:

yes...and on that note, I probably would have prefered "Warhammer 40K Roleplay" to "dark heresy" because that's essentially what it is.  Then you would have had a campaign guide to "dark heresy" campaign and "rogue trader" campaign.

Ive been saying that since Dark Heresy was released last year. You could have put all the rules in one book, the calixis sector in another and what makes Dark Heresy "Dark Heresy" in a third book. That way you could have put the vehicle rules and the GM's kit xenos generator and what not all in one book, not leafing through 5 books and 2 pdfs for all the rules.



#15 Peacekeeper_b

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Posted 23 February 2009 - 05:06 PM

Xathess Wolfe said:

TorogTarkdacil said:

 

I´m just confussed in one thing: what´s the power level of RT? It seems to me that everybody assume that it will be "higher"  than current Dark Heresy, but is there any proof, with exception of interpretation of original BI plans? I couldn´t find any official statement about higher power level. I´m not utterly against it, but I would rather see RT to be more or less equal to DH as I´d like to use it mostly as new great sourcebook for Inquisition campaign (big =I= is for me a bit more intresting than travelers behind the borders of Imperial space), so I could have fair group of assasin, arch-militant, arbitrator and astropath starting at same level. Could anybody clarify it for me, please?

 

 

Actually just after Rogue Trader is released, Ascention for Dark Heresy is coming out, which will raise Alcolytes to about the same power level as Rogue Trader.  While we know that Rogue Traders will start at higher levels then a beginning level Dark Heresy Character, there is nothing that says exactly how high in power level a starting Rogue Trader character will be.

Sorry, this just bugs me.

Its Acension not Acention.

Its Acolytes, not Alcolytes.

Just nit picking,



#16 Xathess Wolfe

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Posted 23 February 2009 - 05:43 PM

Peacekeeper_b said:

Just nit picking,

 

Oh you can nit pick all you want, isn't going to change anything, my college years were definatly not spent learning grammer, and the rest of my years since then hasn't helped.



#17 the 8 spider

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Posted 23 February 2009 - 10:48 PM

from france

hello, the way i understant it the best comparison for me will be with the world of darknes from whitewolf. rules are compatible, generics but you have wraith, changeling, vampire, werewolf and some stand alone. same "universe", same rules but differentes games with few possibilities for a cross over.

this is how i undertstand the division beetween rogue trader, dark heresy and the last one. what in espect from the game are "culturale books" about xenos like the scaven book for warhammer rpg



#18 Peacekeeper_b

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Posted 23 February 2009 - 10:49 PM

Xathess Wolfe said:

Peacekeeper_b said:

 

Just nit picking,

 

 

 

Oh you can nit pick all you want, isn't going to change anything, my college years were definatly not spent learning grammer, and the rest of my years since then hasn't helped.

Well at least you are modest about it.



#19 Peacekeeper_b

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Posted 23 February 2009 - 10:49 PM

Xathess Wolfe said:

Peacekeeper_b said:

 

Just nit picking,

 

 

 

Oh you can nit pick all you want, isn't going to change anything, my college years were definatly not spent learning grammer, and the rest of my years since then hasn't helped.

Well at least you are modest about it.



#20 LeBlanc13

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Posted 24 February 2009 - 03:00 AM

Peacekeeper_b said:

Well at least you are modest about it.

Am I the only one that finds it funny that your name is Peacekeeper and yet here....not so much. :)






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