So, we've got a pretty hard-and-fast list of stuff you can spend your Threat and Advantage dice results on in combat, but what about outside of combat? What about when you make that Deceit roll, succeed but there's still some lingering doubt or danger? I was thinking it'd be useful to have a little brainstorm thread about that very topic.
So, post a skill and suggest some stuff that might happen on a result with some Threat or Advantage!
Advantage: The person might or might not be coerced, but mentions his being intimidated by the PCs to someone who ends up being loyal to their cause and seeks them out to offer their aid.
Threat: The person being coerced feels particularly bad about it and goes to a local cantina to rouse his friends. They get drunk and decide to take revenge!