I've been thinking a bit about how to handle Jedi in the game and how, in other games, they are 'more powerful' than other characters.
The fact is they Aren't more powerful. What makes it seem that way is that Most Jedi have had their entire lives devoted to training. A character playing a full fledged Jedi is going to be a higher 'level' than other characters. So of course they are more powerful.
A Jedi, for the most part, is trained since they are super young. So a player that makes a brand new character will be the equivalent of a padawan. They will also be relatively young - and not have a lot of skills. This is the case for a character starting out Pure Jedi. Of course, this example is also assuming a Jedi Order still being in existence. Which, for the time period this game is set in, is not going to be likely.
Now, playing a full fledged Jedi is what a lot of people want to play. They want to have the lightsaber swinging action, force powers and all that. But, and this is only in my experience, most people don't realize what it is to play a Jedi. This is a religious order, that forces you to follow a certain, very narrow doctrine. They don't have a lot of gear. A utility belt and lightsaber is all most get. Also, you were beholden to the Jedi Council. You know what that means in Game terms? You have a Set Obligation: Jedi Order. I would expect this to be very high. To the point that a Jedi in the Party is going to get the rest of the characters into a lot of trouble.
Now, at the height of the Jedi order, this obligation would be the Jedi Council giving missions, and other tasks. In the time period that this game is set in, the Obligation is most likely going to be geared to staying alive, and making sure you aren't found out, and secondly, trying to rebuild the Jedi Order.
In either case, I think, that a great way to 'balance' the Jedi to other classes, is to acknowledge that the Jedi we see in the movies, and Clone Wars animated series are characters that have a lot of experience under their belt. At character creation, a Jedi character would be a padawan, and while having access to force powers, would not have the skill or power levels that a high 'level' character would. If Obligation is fixed, and a higher rating, this will be balanced by having to have that character make choices. Do you follow the Jedi Code and reveal yourself to save someone, or do you take the huge penalties for ignoring your obligation and stay hidden?
However, this is all just my opinion, and speculation on my part. But I truly think that this game will find a way to make Jedi 'balanced' with other characters, if only by making them beholden to their obligation. Which is a fair trade.
You're going to find that many of the truths we cling to depend greatly on our own point of EU.