Rule Variant: Mercenaries
ToB cards are now represent mercenary forces that can be hired with power tokens.
After combat begins, but before house cards are played the attacker and defender announce if they'll be hiring mercenaries. They secretly set aside a number of power tokens and reveal at the same time the amount of tokens they'll be spending.
Each mercenary (ToB card) costs 2 power tokens and must be drawn from the top of the deck. The person higher on the fiefdom track draws all his/her cards first.
The only limit to how many mercenaries can be hired are the power tokens a player can spend.
The ToB cards represent how well a mercenary group fought for you on the battlefield, in some cases they'll do terrible while in others they'll shine. We've done it like this to change up the unpredictability that ToB cards already add to combat while at the same time allowing players the chance to more or less "guarantee" success or to pull out a close victory against overwhelming odds. This also helps in countering some of the unbalance in house cards, but in order for that to happen a player must plan ahead and know when they'll be hiring mercenaries.
Try it out and share your thoughts!