The idea of this game growing to encompass the prequels and more is something I've been chewing over, both silently and on these here forums, since the game was announced back in August last year. The fact that it calls itself "Star Wars: The Card Game" strongly suggests, to me, that we will see pretty much everything that has been sold under the Star Wars brand represented, should the game grow legs enough to support it. Which I hope it does. But the particular style of marketing FFG is going with does strongly contradict this, by having images from the classic-trilogy only on the core box.
I've been thinking of this game in terms of the WotC miniatures game for a while now, mainly because that was the one game I got heavily into as an adult SW fan. So I've been kinda expecting this factions thing for a long time. But selling the game in this way just makes it so much easier to add in stuff from multiple eras at later stages by just slipping in another faction - and FFG are no strangers to this, looking at the way Cthulhu was sold as the strongest point of reference, having seven factions right out of the box and an eighth join them almost halfway through the game's development. While currently all the evidence points to the SW LCG following the release pattern of Warhammer, with four factions right out of the box and two more coming in a subsequent deluxe box, I suppose it wouldn't really be outside of the realms of possibility for them to say, maybe a year or so down the line, that they'll be adding two more - Republic and Separatists, most likely. As the WotC miniatures game showed, "Sith" as a faction can be used to stable folks from multiple eras without any major problems arising.
So, feasably, we could get an expansion into TOR territory, through the already-established Jedi and Sith factions, and why not use the Smugglers and the Scum factions for the extra bits. We can get Dooku and Sidious through the Sith faction too, and Mace and all the other folks through the Jedi faction. Swap out Rebels and Imperials for Republic and Separatists, as mentioned, and we have a prequel-era game. Maybe the New Republic will develop as a faction subtheme within the Rebels, much like the lesser Houses and Bannermen are seen in A Game of Thrones - the Empire that the NR fights for most of its history can remain within the Imperial Navy, with maybe appearances by Joruus C'baoth and Kueller, maybe even the ghost of Exar Kun, in the Sith faction.
The all-encompassing title of the game suggests it will include everything, and as a LCG I suppose it could almost be said that the model is designed for that. But I just feel somewhere that they are only intending to cover the period of the classic trilogy with this game. While there is a wealth of material out there that can be converted into this game, thanks to folks from West End Games and Bantam, largely it seems to be unnaturally stunting to limit what is supposed to be a living card game to just four and a half years of in-universe history (at the very shortest guess).
I seem to have completely derailed this thread here. Sorry about that…