Posted 02 September 2012 - 03:05 AM
The multiple pilots in the base game only give you options at this point, yeah. In fact, since there are several generic pilots per ship, it's not possible to have enough ships for filling every possible piloting spot, because you can have as many of the generic pilots as you want
The expansions also have unique pilots, and the same generic ones (for X-Wings and TIEs) as the base game. Just mix-and-match as you go
The game isn't meant to have both sides field all available pilots at all, by the way. The tournament rules restrict both sides to 100 points in their fleets, and that's not enough to even field all the unique pilots of the first wave of ships. Find the combos you like between the pilots and equipment, and bring those in your fleet.
Imperials: 13 TIE Fighter, 5 TIE Advanced, 15 TIE Interceptor, 4 Slave I, 6 TIE Bomber, 5 Lambda Shuttle, 3 TIE Defender, 4 TIE Phantom, 2 VT-49
Rebels: 1 Tantive IV, 1 Rebel Transport, 7 X-Wing, 5 Y-Wing, 4 YT-1300, 6 A-Wing, 5 B-Wing, 5 HWK-290, 6 Z-95, 3 E-Wing, 3 YT-2400