Last night, we played the quest The Wyrm Rises. During the Encounter 2, the OL gets Belthir. Belthir has an ability as follows:
Action: Cry Havoc: Belthir performs a move action and then an attack action. The attack targets every figure he moves through".
The basic rules of D2e allows any monster to take 2 actions, but only one of them is suppose to be an attack action. That can be modified by playing a card such as Frenzy which allows 2 attacks.
Now, since Cry Havoc is a declared action (as identified by the black arrow on the card) which happens to allow both a move and an attack action, the issue came up as to whether or not Belthir should be allowed to use two Cry Havoc actions, essentially allowing him to move twice and attack twice WITHOUT the use of any additional cards.
In order to complete the quest, we all agreed that this was allowed, basing our thinking on the fact that any other card (monster or lieutenant) that identifies an ability triggered by using an action can be used twice; further, most of the players seemed to agree that this extra power of Belthir's is consistent with the fact that it only appears on his ACT II card, and that he is a lieutenant after all.
His ability to use Cry Havoc twice is extremely powerful, and almost always resulted in his ability to move and attack all 4 heroes. I will say that the heroes quickly got smart and used abilities/weapons which immobilized him. Once immobilized, we all agreed he could no longer use Cry Havoc as it required the use of a move action. Further, by immobolizing him, it allowed them to win the Encounter as the only way the OL can win is if Belthir gets off the board.
They kept him Immobolized by using the Beserker ability called Cripple. The Hero utilized was Karnon who has a strength of 6, meaning he passes his attribute test 35 out of 36 rolls (essentially causing Immobolization all of the time). The worst part of this is that the Cripple ability does not even require the use of an action (it does cost 2 fatigue); so Karnon could double move, get next to Belthir, and Cripple him. Once near him, he would cripple him, and then rest. Thus no fatigue issue.
So, two questions:
1) If you played this quest, did you allow Belthir to use both actions for Cry Havoc, allowing him to move twice and attack twice?
2) Who else finds it rather unbalanced to allow an Immobolization without the use of an action? I guess it wouldn't be so bad if the OL had some way to remove Condition cards, but he doesn't.
Just looking for some feedback.