Just finished my first WFRP adventure (these things take a while with my group), which was a slightly tweaked Eye for an Eye. The final session had the group chasing the Cult Leader out from an underground temple, through the grounds of Grunewald Lodge to the front door of the lodge, with the Cult Leader having a 10 manoeuvre head start. Half way through the chase, a bunch of beastmen burst into the grounds, making it a three-way chase with the PCs in the middle.
To begin with, the PCs loaded up with Fatigue to try and catch the Cult Leader. However, one or two of the PCs soon got so far behind the pace that they had no chance of success. So those PCs stopped running and instead just ambled along using a single manoeuvre, and used Assess the Situation to regain their lost fatigue.
To me, this highlighted a serious issue with the repeated use of this particular card in a chase scene. But I can think of multiple fixes.
1) the problem wasn't the card, it was the scene. Although it was a sequential chase, it shouldn't have been treated as an encounter scene, and so Assess the Situation could only be used once.
2) give Assess the Situation a recharge rating. I think this may well be part of the solution.
3) give Assess the Situation a special recharge rating, such that it can be used once and then recharges in each Rally step.
I don't like suggestion 1, I'm leaning towards suggestion 3, but equally I acknowledge that the way I put the scene together probably played a role - the progress tracker was too long, which led to this result.
The other thing is with Athletics. Instead of using the rule option in the Toolkit to swap an action for a free manoeuvre, I had the players roll Athletics. Success gave a free manoevure, while 2 boons gave 1 fatigue back (which could then be spent on more manoeuvres if wanted). This worked ok, but the trouble is it gives too much meta knowledge to the player, with the player making the decision about how many manoeuvres to take only after the skill result is known. If I was to do it again, I'd have the player declare the number of moves they wanted to make first and THEN roll Athletics, with a success returning 1 fatigue, 3 successes returning 2 fatigue and 2 boons giving a free manoeuvre. Or something like that. This would also introduce the possibility of a new Athletics action card, with a Sprint-type action on the red side and a Distance-running action on the green side.
p.s. maybe this should be on the House Rules sub-forum. I never know for sure. It's not like there's that much traffic here, just merge them all into one I say!