The book is clearly not in near-final form beyond just typo errors. Sections of rules are missing, rules contradict each other, finding the rules for one task often requires visits to multiple chapters, and references to stats are included without any mechanical effects. I was personally expecting a product closer to launch readiness. What it really looks like is something they needed to rush to the printers to get physical copies available for the GenCon revealing.
I've heard that the licensing rights of Star Wars make it difficult, if not impossible to put out a product like this in digital form, so we're probably out of luck on that part, but I would appreciate a lot more effort from the designers to address clear-cut issues we've pointed out here in the forum so at the very least we could start putting together a beta errata to clarify contradictory rules or clarify intent.
The designers wanted feedback, and we're giving it. We're just seeing little evidence that they're getting it or that it will make an impact.
You've obviously never played RIFTS, or tried to read that mess of a rulebook if you think Edge of the Empire is muddled. Yes, it does need some tweaking and clarification, but it is a finished game, completely playable with some slight extrapolation on the part of the players and GMs. There has been some obvious, heavy playtesting of the rules (seen by how smoothly the starship combat rules read alone). Besides, if they want a 2013 release, production time requirements don't give them time for a complete rewrite and overhaul (which then requires another round of playtesting). Getting everything polished and some tweaks that come up in open playtesting? Doable. And that's what we're seeing.
It's not that Lucasarts makes it difficult, it's that publishing electronic format from them is a separate license, not included in the gaming license. There will flat out, point blank, never be a legal electronic release of this game, because it's not included in the gaming license.