This is a cross post from BGG. It is a variant to have a second player either win together with the game winner or ****** the victory from himThis feature only works in 5-6 player games, no less.
Edited for clarity:
The variant adds one set of 18 cards to the board game, 1 card per player is dealt at the beginning of the game.Once per game, before round 8 a player may discard his secret card and draw another one, he must keep that card for the remainder of the game (after all things do change in politics…)
The player holding the crow no longer gets to peek into the wildings deck, instead he might have a look into one of the other players secret mission. This also gives the lannisters a bit of an edge that reflects well their political savy.
Each card would depict 1 house as your "secret mission" and a specific set of conditions: (if your secret mission depicts your own house, you do not have secret mission)
Holding a specific Territory or set of territories (may be the seat of another active player)
A minimun of logistics
A minimun of power chips
Card Example 1:
Conditions for allied win: You hold Lannisport, have logistics X and X power chips.
Conditions for Snatching victory: In addition to the above you also control Kings landing with at least 3 strength.
Card Example 2
Allied win: You hold Highgarden, blackwater and the Reach, and Y power chips.
Victory ******: You also control Lannisport in addition to the above
If all these conditions are met you are the true power behind the throne! Varys and Littlefinger are your drinking buddies, you also win the game or ****** victory from the original victor.
Also note that these cards might be more powerful fro some houses than others, for example if Tyrell was dealt Card Example 2 he might be in a very good position to try to ****** the victory away.