I enjoy reading star wars novels for inspiration, and comics, and sometimes play the computer games too.
My current ideas for a smuggler/exploration campaign for the lady and a couple of friends is somewhat centered around the Gree, mainly due to the entertaining Gree missions in swtor on coruscant, currently my favourite mission in that game, after three characters on republic side.
Info on the Gree is limited to swtor (which isn't much), wookiepedia and some weg sources, I don't think wotc ever touched upon them.
I have an idea of a starting planet, perhaps tatooine (classic and clihé is always good) or some other planet. A seedy place. I'm not sure how EotE handles how the characters possess the ship they start out with, but I plan on the players owing large sums of money to some crime lord, perhaps even Jabba, but preferably someone else, some competing faction. Drama, roleplaying and leverage, I hope.
Other than that my idea is to let them do a few nice and "easy" trips in the outer rim delivering, stealing and transporting goods for their "benefactor" … I know the exchange might not be around anymore, but I'm considering using them, with a touch of the Shadow Broker from the ME universe. Missions could be smuggling medical supplies for frontier settlers, refugees and the like. Depends on the players' alignments and moral qualms. Perhaps they prefer the spice running. Who knows.
I have at least one or two smuggler hideouts, like space stations/old derelict mining facilities on some big asteroid (akin to the base in Scum and Villainy from wotc). These will serve as down time areas, personal missions, roleplaying opportunities.. places to lie low.
Then there is the occasional run for the rebellion, unknown of course. Weapons and tibanna gas and the like.
If they instead want to do more exploration and treasure hunt types, you always have the unknown regions and of course the Gree to draw on. This takes them closer to potential imperial entanglements, but I can run with that. Perhaps some rumoured giant crystal or old legendary flying dutchman kind of ship. Hook here can be sabacc games - on that note, do the EotE book contain rules for sabacc? if not I think they should include them. I know WotC added some both for RCR and SE I think - non-monetary payments from settler and refugees … which means that down payment on the ship takes longer, they have less cash and their "benefactor" gets more giddy and vengeful. Always good fun for roleplaying.
These are my current ideas, not very coherent, but I know that no plan, campaign, rule set, not anything really, survives meeting the players.