I ruled recently that donning protective clothing takes one manoeuver for each point of Def and Soak it provides. Seemed to work well, combining with forfeit action for additional manoeuver.
Sharing house rule on getting into armour
Posted 24 August 2012 - 02:53 AM
A bit too fast for my taste, but from the mechanic point of view it may serve.
In my games it always takes minutes to get into an armour (from a few for a chain mail up to many for a plate armour). Therefore night fights by the light of a camp fire are always fight in pyjama by those characters who were sleeping and not on guard post.
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Posted 24 August 2012 - 03:13 AM
we ruled it similar to pathfinder i think. there a half plate armour took around 10 rounds of combat to get into. you can still hurry a little, take fatigue and maybe risk one lower defence of soak because of that. that way the player also rolls on getting in the armour as fast as possible, i had tons of fun with phrasing out the rolls…
Posted 24 August 2012 - 07:26 AM
I like it. Smart and simple.
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Posted 25 August 2012 - 11:11 AM
First an apology, this should have been in house rule forum not rules forum. I goofed.
In terms of "too fast/too slow", I mostly just wanted something narratively satisfying. Getting into Plate with its combined soak/def total would take you an entire "Act" worth of time I think.