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X-wing Championship Squads


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#1 drkjedi35

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Posted 23 August 2012 - 06:11 PM

Does anyone have a list of the top squads from the tournament at Gencon?  I would be interested to see what combinations people came up with.

 

Roy



#2 Manchu

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Posted 23 August 2012 - 06:34 PM

 Adam Livingston, a.k.a. Tawnos, posted his list and some analysis earlier in the week::

Tawnos said:


Darth Vader, TIE Advanced - Determination and Concussion Missiles
Storm Squadron Pilot, TIE Advanced - Concussion Missiles
Howlrunner, TIE Fighter - Expert Handling
Mauler Mithel, TIE Fighter - Expert Handling
http://www.fantasyfl...=6&efidt=698885

Team Covenant's vid has great production quality and they show you every card used in both lists.



#3 CthulhusLawyer

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Posted 28 August 2012 - 06:17 PM

 His set up was great, the fact that he lost Vader on the first combat was just bad. It really broke his formation , other than that it looks really good on paper !



#4 DavicusPrime

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Posted 29 August 2012 - 03:47 AM

The interview with the Winner indicated that that was his strategy from the beginning.  Kill Vader, then hope he could take out the remaining TIE's without losing too many ships.  It worked.

I'm curious how the other players built their lists.

-DavicusPrime



#5 dvang

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Posted 29 August 2012 - 04:08 AM

Not to knock the players at the tournament …

But they only had about 12 hours to design a squadron and a couple of hours to playtest them before the event. I saw the Team Covenant interview with the winner who admitted as much, him having stayed up late with a friend getting about 4 hours of testing in late in the night (and we all know how good that usually works).

So, while it is interesting to see lists, I expect they aren't optimized as well as they could be.

Again, this isn't to cast aspersions on the folks who played. It is merely an observation that a lot of fine-tuning happens to make an "optimized" or "great" list for any game where you build your forces. Folks in the tournament did not have that time, so these lists will only be partially tuned.  Once people have been able to play the game a few dozen times, more finely tuned lists will start appearing.

So, take the lists as basic building blocks, but don't assume it is a great list just because it did well. I believe that player ability (and avoiding making tactical mistakes) was a much larger impact in the tournament than the lists themselves.



#6 R2D2

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Posted 29 August 2012 - 04:18 AM

not to mention that forgetting rules played a fairly big part in the last game. I dont think anyone could have had enough time to really know what they were doing and Im sure some of the tactical choices made wouldnt be done the same with a bit more practise. I wonder if many people used swarm tactics….



#7 drkjedi35

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Posted 29 August 2012 - 05:06 AM

dvang said:

Not to knock the players at the tournament …

But they only had about 12 hours to design a squadron and a couple of hours to playtest them before the event. I saw the Team Covenant interview with the winner who admitted as much, him having stayed up late with a friend getting about 4 hours of testing in late in the night (and we all know how good that usually works).

So, while it is interesting to see lists, I expect they aren't optimized as well as they could be.

Again, this isn't to cast aspersions on the folks who played. It is merely an observation that a lot of fine-tuning happens to make an "optimized" or "great" list for any game where you build your forces. Folks in the tournament did not have that time, so these lists will only be partially tuned.  Once people have been able to play the game a few dozen times, more finely tuned lists will start appearing.

So, take the lists as basic building blocks, but don't assume it is a great list just because it did well. I believe that player ability (and avoiding making tactical mistakes) was a much larger impact in the tournament than the lists themselves.

 

Oh I fully understand that these squads were made on the fly.  This is just plain ole curiosity.  I have some squads that I put together myself, which have not been tested for lack of pieces.  I'm just curious to see what people ran at the tournament.

 

Roy



#8 Parakitor

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Posted 29 August 2012 - 09:17 AM

 The other partner to which ships you have is where you place them on the playing field in the opening of the game. That can drastically change the way the game progresses, and is an important element in the "fine tuning" of squads that has been mentioned above.


"That starship won't fly, Bastila."


#9 drkjedi35

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Posted 29 August 2012 - 09:38 AM

I think the title of this thread is making people think that I wanted to know what "amazing" squad build won this tournament.  This is not the case and was a mistake that I take full responsibility for.  I realize that the winner of a tournament for a game that had never previously been played before is not an indication of the type of squad that will make up the meta going forward.  What I meant to ask was "What squad builds were played in the tournament?"  I considered the tournament a championship tournament since it was a part of the FFG World Championship Weekend.  This may or may not be the case.  However, all I was looking for was to see what other squads were played.  I was hoping that looking at other peoples squad builds would help me come up with some of my own.  I have a few ideas that I want to try, but unfortunately I can't build any of them using the pieces that come in the starter set.  So I'll have to wait until my boxes come sometime in September to test them out.  I hope this clears up the confusion.

 

Roy



#10 drkjedi35

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Posted 29 August 2012 - 09:57 AM

drkjedi35 said:

… part of the FFG World Championship Weekend.  This may or may not be the case. 

Roy

 

I really need to read better before I post.  The FFG World Championship Weekend is in November.  GenCon was just the first tournament.  I suck!!

 

Roy



#11 91Vaapad013

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Posted 29 August 2012 - 11:17 AM

Haha Roy. Hope your confusion lasts a few more days. I'll need all the help I can get when we meet up! It does sound like there will be plenty of pieces to let everyone play! Come on Saturday.



#12 drkjedi35

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Posted 29 August 2012 - 01:12 PM

91Vaapad013 said:

Haha Roy. Hope your confusion lasts a few more days. I'll need all the help I can get when we meet up! It does sound like there will be plenty of pieces to let everyone play! Come on Saturday.

 

HaHa!!  Its not gameplay confusion.  Unless you're talking about right v left.  That's an issue that it shouldn't be for me.

 

Roy



#13 Tawnos

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Posted 29 August 2012 - 05:27 PM

You're not wrong about there not being a ton of tuning done before the tourney at GenCon.  I actually threw my squad together 15 minutes before the tourney started!

Since then, I've made significant changes to the pilots and upgrades, but I'm sticking with the double TIE Advanced, double TIE Fighter setup for now.



#14 DavicusPrime

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Posted 29 August 2012 - 07:12 PM

Tawnos said:

You're not wrong about there not being a ton of tuning done before the tourney at GenCon.  I actually threw my squad together 15 minutes before the tourney started!

Since then, I've made significant changes to the pilots and upgrades, but I'm sticking with the double TIE Advanced, double TIE Fighter setup for now.

How well did your list play?

-DavicusPrime



#15 Tawnos

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Posted 30 August 2012 - 05:52 PM

Finished 5th at 3-1 in Swiss, 2 total victories, 1 partial.  Lost to one of the 4-0 guys, so my tiebreakers were boss.  Missed the cut to Top 4 by a measly 2 points, all because I didn't QUITE crush my first opponent hard enough.



#16 CthulhusLawyer

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Posted 30 August 2012 - 07:24 PM

 All and all it was a great game… 

Some of the rules where skipped , like Vader's missile or Luke's shields but at the end they were new to the game…and had tons of fun.

I hope they add more stuff to it, since is a modular game I guess the door is always open. At the moment there isnt much out there close to what X-wing offers, I think the closes one is Dystopian Wars and their prev line but that is more of a Naval game . 






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