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expansion dragon lord kraxonis broken


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#1 superherobeasley

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Posted 23 August 2012 - 11:49 AM



#2 superherobeasley

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Posted 23 August 2012 - 11:51 AM

click to see it i didnt resize the image

 



#3 superherobeasley

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Posted 23 August 2012 - 12:18 PM

also i forgot to mention its a 1 dot card for the resurgence of the dragon lords mission/event



#4 Style75

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Posted 23 August 2012 - 02:14 PM

How is this card broken? It makes perfect sense to me. In fact, I think it's a really cool mechanic and I look forward to playing it.



#5 rune91

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Posted 23 August 2012 - 05:16 PM

Let me know about EXPENSION more!!!!

 

Lack Lack~



#6 Daedalus

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Posted 21 October 2012 - 05:25 AM

Style75 said:

How is this card broken? It makes perfect sense to me. In fact, I think it's a really cool mechanic and I look forward to playing it.

 

I'm a couple months behind on this reply, but having just played this scenario with a friend, we agreed that this card is RIDICULOUSLY broken.  I quickly rushed to the forums to see how other fared against it, and this particular reply boggled my mind as I couldn't understand how anyone could question how broken this card is.

As mentioned, it's a 1-dot card, meaning it'll be out in play as early as the end of the first round.  With the two of us, at the start of the next event phase, it'll be attacking us both for 5, and then for 6 each the following round.  And given it takes 25 strength to defeat, we have to get extremely lucky to have a handful of high strength cards (in fact, it'd be easier to take out the objective and win the game than to take out this card!).  Also keep in mind that the scenario that uses this card requires all players share a single home realm.  So unless we're willing to give up every unit in our hands each turn, we'll have lost the game in a matter of a few turns.  In our particular game, this card came out as the event of round 2, and we were completely helpless to it, just delaying the inevitable as we mitigated the damage until we lost by round 5.

I'm stumped as to how we're expected to survive, much less defeat this enemy.



#7 Tromdial

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Posted 22 October 2012 - 02:12 AM

Daedalus said:

Style75 said:

 

How is this card broken? It makes perfect sense to me. In fact, I think it's a really cool mechanic and I look forward to playing it.

 

 

 

I'm a couple months behind on this reply, but having just played this scenario with a friend, we agreed that this card is RIDICULOUSLY broken.  I quickly rushed to the forums to see how other fared against it, and this particular reply boggled my mind as I couldn't understand how anyone could question how broken this card is.

As mentioned, it's a 1-dot card, meaning it'll be out in play as early as the end of the first round.  With the two of us, at the start of the next event phase, it'll be attacking us both for 5, and then for 6 each the following round.  And given it takes 25 strength to defeat, we have to get extremely lucky to have a handful of high strength cards (in fact, it'd be easier to take out the objective and win the game than to take out this card!).  Also keep in mind that the scenario that uses this card requires all players share a single home realm.  So unless we're willing to give up every unit in our hands each turn, we'll have lost the game in a matter of a few turns.  In our particular game, this card came out as the event of round 2, and we were completely helpless to it, just delaying the inevitable as we mitigated the damage until we lost by round 5.

I'm stumped as to how we're expected to survive, much less defeat this enemy.

I've only lost once against the co-op of Resurgence and have played it several times now. In fact, to my surprise, I killed it using the Undead and Chaos Beasts. Not broken and I think it makes the co-op a constantly fun challenge.



#8 illygraham

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Posted 07 January 2013 - 03:40 PM

it actually only attacks one of you each event phase.  Read the expansion variant rules again.  One of you defends against it  and then you play through your turns. 

and remember that after the event phase, the player who defended against it can draw back up to 5 cards…

 



#9 Budgernaut

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Posted 09 January 2013 - 07:50 AM

I played this scenario for the first time last night. I played it twice solo as the dwarves. I got close the second time, but both times I eas finished off by Kraxonis. Stil, it feels doable. I don't feel he's too powerful. Maybe I'd feel differently with more players.


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#10 Tromdial

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Posted 10 January 2013 - 07:43 AM

I don't believe the brown tier-1 cards are meant to be played solo for Dragonlords, unless you mean you played more than one faction yourself.



#11 Budgernaut

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Posted 10 January 2013 - 10:02 AM

Tromdial said:

I don't believe the brown tier-1 cards are meant to be played solo for Dragonlords, unless you mean you played more than one faction yourself.

Oops.


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#12 goblin981

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Posted 18 February 2013 - 01:45 AM

Seems stupid to me.  If you can defeat this card (not easily done) you may as well beat the objective.  Getting hit by 10+ (it gets to 10 quickly) each turn is just too much.



#13 alecoi01

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Posted 10 March 2013 - 09:24 PM

Indeed, this card's purpose is only to "push" the players towards the objective. You don't want to kill Kraxonis, but to beat the objective. It's not broken : objective has its importance, this card is more of a timer.

Remember : when you play with the brown cards, there is only one kingdom card and each time a card says "it attacks each player", only one of the players has to defend (chosen by the first player). When the event phase is over, all players draw up to five cards.



#14 ASimpleLotus

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Posted 30 March 2013 - 08:05 AM

Has anyone brought up the fact that his health doesn't stay at 25. They are called "damage tokens" for a reason. The dragon's original power of "25" goes down for each damage token.  So say in a three player game, he comes out.  He gets 6 damage tokens and he's now at 19. Now with his ability he's going to swing for 6, then 7, then 8, and so on, but also his normal power (when it's your turn to attempt to attack him) also goes down from 19, then 18, then 17.  So You don't have to survive that long.  He is strong for a one dot, I would still say a two dot is better, but he's not as bad as you make him out to seem.  



#15 Budgernaut

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Posted 01 April 2013 - 10:42 AM

ASimpleLotus said:

Has anyone brought up the fact that his health doesn't stay at 25. They are called "damage tokens" for a reason. The dragon's original power of "25" goes down for each damage token.  So say in a three player game, he comes out.  He gets 6 damage tokens and he's now at 19. Now with his ability he's going to swing for 6, then 7, then 8, and so on, but also his normal power (when it's your turn to attempt to attack him) also goes down from 19, then 18, then 17.  So You don't have to survive that long.  He is strong for a one dot, I would still say a two dot is better, but he's not as bad as you make him out to seem.  

Good thought, but I don't see anything in the rules that suggest that the above interpretation is correct. In fact, if this were the case, Invasion From the Abyss becomes a simple card to deal with, since you just wait till it has 7 tokens on it and then attack it with more than one strength. No, I believe damage counters are so called because they are usually used to represent damage on home realms, but they are also used as generic counters for the enemies.

Besides, the amount to beat is the lower right number of 25. That number doesn't change. The upper left number is the one with the question mark, and that's the number that changes with damage counters. So you must attack it with 25 or higher to beat it no matter how many damage counters are on it, but its attack is dependent on how many damage counters it has.


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#16 spalanzani

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Posted 06 April 2013 - 10:50 PM

I've not tried this co-op yet (hell, Rune Age has barely seen the light of day this year so far…) but looking at it, I don't think it's impossible, no. The Uthuk Y'llan strategy of Flesh Rippers wounding Berserkers usually gets me a fairly decent amount of strength to attack with, and with the addition of mythic units providing legendary amounts of strength (if you can get them out), to say nothing of having a Demon or using Battle Cry, if everyone is attacking the swine, you should be able to beat the 25 fairly easily (thankfully he has no attrition die!) 

But that's only in theory of course…


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#17 Style75

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Posted 10 April 2013 - 04:23 AM

alecoi01 said:

Indeed, this card's purpose is only to "push" the players towards the objective. You don't want to kill Kraxonis, but to beat the objective. It's not broken : objective has its importance, this card is more of a timer.

Remember : when you play with the brown cards, there is only one kingdom card and each time a card says "it attacks each player", only one of the players has to defend (chosen by the first player). When the event phase is over, all players draw up to five cards.

 

+1 to all this.

After a half dozen play throughs of this scenario, I'm convinced that Kraxonis is really just a timer mechanism. Once he hits the table, you know you're on the clock and have to finish the scenario as quickly as possible. I don't think this monster was ever really supposed to be a target for the players. FFG really should have drawn attention to this fact.

Also the bit in the rules about the brown cards attacking only one player is very important. Read the new FAQ to clear this up.



#18 illygraham

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Posted 13 April 2013 - 02:43 AM

yeah, if you're playing this co-op scenario with only one home realm, there's got to be some way for the game to try to beat you.  This card is that way.  If it wasn't for this card, there would be nothing damaging your home realm.  No challenge.  And although this is a challenging scenario, we've beat it several times…



#19 Kreuh

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Posted 11 May 2013 - 11:45 PM

illygraham said:

yeah, if you're playing this co-op scenario with only one home realm, there's got to be some way for the game to try to beat you.  This card is that way.  If it wasn't for this card, there would be nothing damaging your home realm.  No challenge.  And although this is a challenging scenario, we've beat it several times…

Nothing damaging your home realm ?

You have an instant attacking you with Strengh 9, another one attacking you with Strengh 12, another one dealing 3 unblockable damage, another one dealing 2 damage per other enemy on the board.

4 cards out of 12 is not nothing.

 



#20 daggonthing

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Posted 09 September 2013 - 09:03 AM

Indeed, this card's purpose is only to "push" the players towards the objective. You don't want to kill Kraxonis, but to beat the objective. It's not broken : objective has its importance, this card is more of a timer.

This right here is what answers your problem perfectly. The point of Kraxonis is to act as a sort of timer for the scenario. The reason his strength is so high is because you're not supposed to kill him. If you can kill him, you have enough strength to end the game, so why bother attacking him?






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