Ok, for some time I was thinking about a way to make our games and especially our maps more interactive.
VEHICULES: Each time a vehicule (walker, tank) is destroyed, you leave the unit on the space. This space is considered impassable by units (same as if the vehicule was still there) but can now provide corner cover.
AIRCRAFTS: When an aircraft unit is destroyed you randomly select on which space the aircraft will crash by rolling 1D8, representing the 8 spaces around the aircraft (the space the aircraft is on doesn't count) while at the same time simulating the path the aircraft travelled in the air before crashing. This space is considered impassable by units (same as if a vehicule was there) but can now provide corner cover.
This was, scenery and cover elements will randomly appear on the battlefield and make it more "alive" with the destroyed vehicules and aircrafts!
What do you guys think about this?