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Character Creation Feedback Thread


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#1 FFG_Sam Stewart

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Posted 22 August 2012 - 12:16 PM

Hello Testers,

This thread is stickied for the purpose of posting feedback and comments concerning the character creation mechanics. Thanks, everyone!

 



#2 cetiken

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Posted 23 August 2012 - 08:43 AM

 It's possible I missed it, but I was very disappointed not to see guidelines for creating higher powered / more experienced characters. 



#3 Venthrac

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Posted 23 August 2012 - 08:46 AM

Hey Sam! I believe you are the very hoarse-voiced guy who ran our Edge of the Empire demo at GenCon. Thank you very much for that, we had a blast (we were in the group where one of the players was in a wheelchair, so you let my wife sit near me in the spare chair and work the ipad with the dice roller app, a very courteous gesture)

So, I've now created three test characters and on the whole it's gone very smoothly. The only thing I struggled with, as has been documented elsewhere on these boards, is not being able to find how much money a new character starts play with for purchasing gear.

I would encourage adding a new step to character creation along the lines of "Purchase Starting Gear", and this would be the place to explain starting funds and whether there are any limitations on purchasing initial weapons, armor, and other gear (for example, can PCs freely purchase rare equipment such as lightsabers at character creation.)



#4 lowdog

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Posted 23 August 2012 - 12:06 PM

 I'd like to see a few more species options, namely Duros and Ithorian, though I'd also like to see Devaronian and maybe Bith.  I get that you're doing Outer Rim and will probably expand races as the game moves towards the Core, but since the Mos Eisley cantina scene is kind of iconic for the seedy parts of the Empire, I think having a few more of the races we saw in there would help.  The Bothans may get mention in New Hope, but we got to see Duros, Ithorians, Devaronians, and Bith.  



#5 cetiken

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Posted 23 August 2012 - 12:53 PM

 Aren't all Ithorians force sensitive?  It might be better to hold them until the force book and avoid that can of worms.  

Speaking of races though, I wanted to mention that I found the human racial ability of an extra in-class specialization underwhelming. Most of the other races had a skill rank. That rank was usually worth 10 points since it is frequently out of carrear or the second rank of a carrear skill.  I'd be much more excited by humans if they could pick any spec. 



#6 lowdog

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Posted 23 August 2012 - 02:42 PM

cetiken said:

 Aren't all Ithorians force sensitive?  It might be better to hold them until the force book and avoid that can of worms.  

I thought that was Kel Dor.  Ithorians were very respectful of Jedi and my have contributed a good number to them because they had a particular love of living things and studied biology pretty intensely, but I don't think there were necessarily force sensitive.



#7 Sorthlador

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Posted 23 August 2012 - 03:29 PM

lowdog said:

cetiken said:

 

 Aren't all Ithorians force sensitive?  It might be better to hold them until the force book and avoid that can of worms.  

 

 

I thought that was Kel Dor.  Ithorians were very respectful of Jedi and my have contributed a good number to them because they had a particular love of living things and studied biology pretty intensely, but I don't think there were necessarily force sensitive.

 

Neither of those species are all force sensitive. Your thinking of Miraluka which are all blind and use the force to see. 


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#8 Wulfherr

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Posted 23 August 2012 - 06:12 PM

 +1 for Duros. The iconic SW spacers should be in EotE.



#9 That Blasted Samophlange

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Posted 23 August 2012 - 09:55 PM

Add another +1 for Duros.  One of my favourite characters in Saga Edition Star Wars was Kavis Foon - Duros Pilot, Equal parts coward and wacky plan tactician. I have to remake him.


You're going to find that many of the truths we cling to depend greatly on our own point if EU.

#10 Jegergryte

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Posted 24 August 2012 - 12:13 AM

I agree, Duros should also be included imo. The cantina scene where two of them are discussing is iconic, but also if you include that children's series called Clone Wars, one of the iconic villains there is a Duros bounty hunter, Bane.

Ithorians are also great, should be included. Devaronians are like the Rodians imo, iconic scum and villainy material.

But the species that are included in the book are great! That the Gand has been included almost made me wet my pants, they're by far one of my favourite species ever. If we could get one more species, I would say Duros, but the ones already included are good and creates variety.


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#11 GoblynByte

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Posted 24 August 2012 - 01:38 AM

There doesn't seem to be any clear statement that you should not be able to buy the same "ranked" talent several times to get more ranks at a lower cost. I think this might be important to mention.



#12 GoblynByte

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Posted 24 August 2012 - 01:46 AM

This is a fiddling bit of detail, but it would be nice if the Characteristics listed for each species would appear in the same order that they appear on the character sheet. This would make transposing them from the book to the character sheet a LOT easier. It is such a simple thing that would make character creation go that much faster.



#13 lupex

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Posted 24 August 2012 - 01:48 AM

another + 1 for Duros so that i can migrate my D20 fringe group across.



#14 GoblynByte

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Posted 24 August 2012 - 02:31 AM

In the species descriptions it provides starting thresholds for wounds and strain. It states that x+Brawn/Willpower is the initial threshold for these derived attributes. Later it states that increases to Brawn and/or Willpower do not increase these initial thresholds. Is this before or after spending starting XP on characteristics? If changes to the characteristics still do not improve these initial thresholds, they should just be given as static numbers rather than a formula because they will be the same for every starting character of the same species.

 



#15 KommissarK

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Posted 24 August 2012 - 02:58 AM

Page 65, acquiring new specializations:

It is mentioned that a player can train beyond the 3 they're normally allowed to have, but to do so, they must "discard" a current specialization, and suffer the losses that they would incur. I see no reference to what this means.

Loss of talents? Loss of skills as career skills? If either of these, it seems like a horrible idea to try and do (I can get RP reasons, but it just seems like a way to spectacularly injure a characters usefulness. Is this what the "permanent" talent designation is for? Still reading through the book, but that exact section was a real head scratcher for me.



#16 Shakespearian_Soldier

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Posted 24 August 2012 - 03:01 AM

I would imagine that derived attributes would be based upon FINAL characteristics, particularly since characteristics can only be increased by using up a talent/specialisation/something (not entirely sure, given that my book is still en route to me). Making it any less than that seems to diminish the value of increasing characteristics, and also makes every Human too similar, every Rodian too similar, etc., at least in terms of one statistical area. 


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#17 KommissarK

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Posted 24 August 2012 - 03:38 AM

The step for determining derived statistics is after the step for spending starting XP.

Also, the amount of times a ranked talent can be purchased appears to be missing. By my reading right now, once I hit the 25xp tier of a Specialization and can buy Dedication, all of a sudden it only costs me 25 xp to raise any attribute by one point (to the cap of 6). Thinking about it further, I guess its not "too" powerful, as thats significantly more expensive than training a skill, but attributes apply to far wider range of tests. Still, its cheaper than buying the attributes up at character creation.



#18 Venthrac

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Posted 24 August 2012 - 04:58 AM

Good point. It would be nice to have a quick overview of what exactly changes when a character discards a specialization the first time this is mentioned. I believe that I found the answer elsewhere in the book. I think the skills that became career skills when you chose the Spec. remains so, and you retain any talents that have hte "permanent" status (the colored red bar above the talent name). You would thus lose any non-permanent talents.



#19 Shakespearian_Soldier

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Posted 24 August 2012 - 05:04 AM

Venthrac said:

Good point. It would be nice to have a quick overview of what exactly changes when a character discards a specialization the first time this is mentioned. I believe that I found the answer elsewhere in the book. I think the skills that became career skills when you chose the Spec. remains so, and you retain any talents that have hte "permanent" status (the colored red bar above the talent name). You would thus lose any non-permanent talents.

That sounds right; I mean, is there any other listed reason for some talents to be listed as "permanent"?


"Beg for your life. No, doing so won't save you - but it will make your death more amusing to watch."
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#20 Venthrac

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Posted 24 August 2012 - 05:10 AM

KommissarK said:

 

The step for determining derived statistics is after the step for spending starting XP.

Also, the amount of times a ranked talent can be purchased appears to be missing. By my reading right now, once I hit the 25xp tier of a Specialization and can buy Dedication, all of a sudden it only costs me 25 xp to raise any attribute by one point (to the cap of 6). Thinking about it further, I guess its not "too" powerful, as thats significantly more expensive than training a skill, but attributes apply to far wider range of tests. Still, its cheaper than buying the attributes up at character creation.

 

 

It seemed to me like you don't voluntarily buy an additional rank for a talent, you gain it when you purchase the talent again, in a different box. There are trees, for example, where you buy a ranked talent, and then you follow the grey line down and the next box contains the exact same talent. At first this confused me, but then I decided it must mean you simply gain a second rank in the talent. I went on to intuit that you cannot purchase the same box on the talent tree twice.

This all makes pretty good sense to me, but I freely admit that my interpretation could be totally incorrect. It's an area where I think we could benefit form additional clarity and multiple examples.

The thing I am not sure about, however, it permanency as it relates to additional ranks and discarding specializations.

For example, let's say I gain the "Plausible Deniability" talent from the Politico tree twice, and the first instance was permanent but the second was not. I now have two ranks in Plausible Deniability. When I discard the Politico specialization, do I retain both ranks, or only one? Only one of the two boxes had the red light of permanency over it; the box that gave me my second rank did not. So do I only carry the benefits of that one permanent box, which would entitle me to only one rank of PD?

I would assume I literally only get what was in my red boxes, so additional talent ranks I gained from non-permanent boxes would all go away.






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